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Vault 1080 failing to precombine geometry


SMB92

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Hi, I'm starting to play with this as well.

Mod list is here > http://wiki.step-project.com/User:Gernash/MODWiki

 

 

To add to all this info I've found if you edit mods that include the Pre-Vis tag you need to disable it 1st in all World space before starting the edit otherwise the CK copied over the tag without recalculating anything for that cell in regards to the precombined nif.

Also you need to run the Navmensh check and navmesh finalize or you CTD in transitional zones.(I've found this to be most successful if done to include the entire ZONE to the Stitch Boundary(Yellow dotted thingy).

 

Zone size I edit is this

scale_of_edits.jpg

Edited by gernash
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