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Custom Armor


GowiHasti

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I'm attempting to add some new armor (first time) and I got it all under control untl I run across "Bipedal Model" and "World Model". My question is where do I put the texture file and where do I put the mesh model or what goes in here? I attempted to figure it out by looking at a mod that already has some new armor added, however i didn't see a .dds file referenced there at all instead it was 2 .nifs and when I actually looked through the file path to see if I could look at this files I was uanble to find them. So, I'm stumped. Any help at all would be useful and appreciated.

 

 

Oh and if something else goes in there or whatever then how DO I get it to use the textures, etc?

Edited by GowiHasti
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Hi,

the texture path is stored in the .nif itself, to see or change that path you'll need a tool like nifskope.

You'll find the download link and some tutorials here.

 

 

I received a PM telling me about the meshes that go in the Biped Model & World Model so I understand that now. I was also told about the how the texture could be stored in Texture sets in GECK.

 

I'm still unsure about how to connect the two though. I figure it must be possible as this one mod I looked to for examples uses meshes for a vanilla hat, but has textures of their own.

 

So do I really HAVE to have and use a modler?

 

Thanks for the link btw as I'd have no idea where to find anything.

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