GowiHasti Posted January 17, 2012 Share Posted January 17, 2012 (edited) I'm attempting to add some new armor (first time) and I got it all under control untl I run across "Bipedal Model" and "World Model". My question is where do I put the texture file and where do I put the mesh model or what goes in here? I attempted to figure it out by looking at a mod that already has some new armor added, however i didn't see a .dds file referenced there at all instead it was 2 .nifs and when I actually looked through the file path to see if I could look at this files I was uanble to find them. So, I'm stumped. Any help at all would be useful and appreciated. Oh and if something else goes in there or whatever then how DO I get it to use the textures, etc? Edited January 17, 2012 by GowiHasti Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted January 18, 2012 Share Posted January 18, 2012 Hi,the texture path is stored in the .nif itself, to see or change that path you'll need a tool like nifskope.You'll find the download link and some tutorials here. Link to comment Share on other sites More sharing options...
GowiHasti Posted January 18, 2012 Author Share Posted January 18, 2012 Hi,the texture path is stored in the .nif itself, to see or change that path you'll need a tool like nifskope.You'll find the download link and some tutorials here. I received a PM telling me about the meshes that go in the Biped Model & World Model so I understand that now. I was also told about the how the texture could be stored in Texture sets in GECK. I'm still unsure about how to connect the two though. I figure it must be possible as this one mod I looked to for examples uses meshes for a vanilla hat, but has textures of their own. So do I really HAVE to have and use a modler? Thanks for the link btw as I'd have no idea where to find anything. Link to comment Share on other sites More sharing options...
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