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[LE] How do you make a potion to cure custom poisons?


cumbrianlad

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I've made three custom poisons for my dart traps for magicka, health and stamina damage. Each is extremely virulent and the affects linger for a long time (70 seconds taper duration). There are five levelled variations of each poison each with increasing spell magnitudes for the enchantments applied to the dart weapons. I apply them to custom dart traps. The health one will kill any player unless they take one potion of ultimate health because they are scripted to assess the players current health, magicka etc and attach the appropriate levelled poison to the darts.

 

I'd like to be able to prolong the effect and possibly increase the spell magnitudes, so that they kill in a shorter time (currently it's around 9 to 10 seconds) but I can't reasonably do that if the players don't have the means to cure themselves of the poisons. That's my problem. Vanilla cure poison potions don't work...my Redguard tried one and died (the poisons are set up to affect any race regardless of racial resistance, which is explained in a book in the tomb). I want to place a couple of bottles in a strongbox that can only be accessed by looting a key from one of the enemies in the tomb, prior to encountering the first of the vicious dart traps. After that, it's tough luck if the player hasn't found the cures.

 

Does anybody know how to set up a new poison cure that specifically targets my poisons? I'm guessing it's to do with keywords but I can't figure it out.

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https://www.creationkit.com/index.php?title=Magic_Effect

 

"Dispel effects with these keywords".

 

Very simple. Create a custom keyword for your poison. Let's call it YourPoison.

 

Then, in your cure effect, add YourPoison keyword to the list. Then check the box to dispel effects with the keywords in the list. Make sure your keyword is the only keyword in the list, and you're good to go.

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