CaptainPatch Posted February 3, 2017 Share Posted February 3, 2017 (edited) This first started when I was in the Glowing Sea, trying to fast travel to Sanctuary. I thought it had something to do with trying to jump out of the Glowing Sea. But it turns out that trying to fast travel to Sanctuary (from anywhere other than already being IN Sanctuary) causes a CTD. It seems to occur just before I would touch down in Sanctuary. I have a super-capable rig that far exceeds even Recommended specs, so hardware doesn't seem to be the likely culprit. HOWEVER, I also have @75 mods installed, so there's a potential for a long range (>Level 40) conflict to finally emerge. Wondering if anyone has ever seen this kind of selective bug before. If so, might there be some simple fixit? ERRATA -- Further traveling reveals that I cannot fast travel to Red Rocket, but I _can_ fast travel to as close as Abernathy Farm. When I get the next chance I'll see if Vault 111 is also a No Fly Zone. ADDENDA -- I find I can fast travel to the nearby Ranger Cabin, but can NOT fast travel to Vault 111. Edited February 3, 2017 by CaptainPatch Link to comment Share on other sites More sharing options...
damanding Posted February 3, 2017 Share Posted February 3, 2017 Please post your mod list using spoiler tags. The spoiler tags are in the dropdown menu in the icon third from left on the top row of the posting tools. Link to comment Share on other sites More sharing options...
CaptainPatch Posted February 3, 2017 Author Share Posted February 3, 2017 Please post your mod list using spoiler tags. The spoiler tags are in the dropdown menu in the icon third from left on the top row of the posting tools.Bleah. This will take awhile to type. K-9 HarnessHN66s SIRIUS 12 Assault SuitArmorsmith ExtendedJukebox plays Diamon City Radio songsNew Action sound effectsQuieter Generator SoundsOn The Air -- Old Time Radio ShowsAmbient Overture OverhaulMinuteman Radio ExtendedRadioActiveFallout SuiteMusical LoreEnhanced Combat MusicJRavens Extra TracksFollowers Aren't Loot CriticsCompanion BugfixesWorkshop Lightbulb Emittance FixUnofficial Fallout 4 PatchFallout 4 Bug Fixes and TweaksEasy LockpickingHigher Settlement BudgetBobblehats FO4 EditionSimple IntersectionErotic PaintingsPower Conduits and PylonsCraftable Animated Water WellsStackable Wood FoundationsGood GeneratorsCraftable Tall WallsBetter GeneratorsGeneratorsSnappable Junk FencesWooden Prefabs ExtendedDog Bed for DogmeatExpanded Settlement Buildings1x 1 Craftable Foundation PiecesCraftable Ramps and RailsStackable Concrete FoundationsCraftable ElevatorsRags of the Old WorldRenovated FurnitureScrappable CommonwealthEasy HackingClassic V.A.T.S.Longer Power LinesWeightless Junk and Other ItemsConfigurable Power Armor Fusion Core DrainLoot DetectorInstitute BunkerLootable WorkbenchesSettlement ShipmentsUnlimited Settlement ObjectsArmor and Weapons Keyword Community ResourceImproved Map with Visible RoadsBetter SettlersDon't Call Me SettlerVendor capsTraits and More PerksQuest -- Prelude To Vault 273Ransacked Relays and Shuddersome SubwaysVault 108050s Doo WopsMore Where That Came FromOLD WORLD RADIOEnclave X-02 Power ArmorMo Betta ScrapScrap GrinderFusion GeneratorPloppable HousesCraftable Animal GlueSanctuary Roof RepairScrap That MiscWearable Backpacks and PouchesHomemakerScrap dead thingsSettlement Management SoftwareSettlement Supplies Expanded -- SSEXSettlement Supplies Expanded -- main fileShakujin's Better AlertskeyNukerValue per Weight indicatorConfigurable New Dialog Better Item SortingMore Bipod And Sniper BarrelM82a3 AMRThe AK-2047 Standalone Assault RifleThe M2216 Standalone Assault RifleExtended weapon modsDKS-501 Sniper RifleR91 Standalone Assault RifleHK G3 Battle RifleDesert Eagle -- Standalone Handgun NOTE -- While I can understand that certain mods may cause Sanctuary to become unreachable via fast travel, I have NEVER built anything at Red Rocket. (Too small for a viable settlement site IMHO.) So I can't fathom why Red Rocket is also a No Fly Zone. Further, whatever initiated the bug didn't occur until quite late in the game, while all of the mods were installed well before <Level 10. Link to comment Share on other sites More sharing options...
damanding Posted February 3, 2017 Share Posted February 3, 2017 I suspect a mesh or texture has somehow been corrupted in that area and so when you try to go nearby and the game loads the corrupted file it crashes. So it's something that gets loaded even if you're trying to travel nearby to Sanctuary. Have you built anything new in Sanctuary area recently? Anything you've recently built might be a potential culprit. If it was from a mod you can try disabling that mod to see if it helps. I would also suggest you have Steam verify cache to make sure vanilla game files aren't themselves borked. In the early development stages for Creative Clutter I was once testing a mesh that turned out to have problems. I could build it in settlement without issue. But if I left the settlement and tried returning the game crashed immediately on fast traveling in. I fast traveled to Red Rocket, same problem. Vault 111, same problem. I fast traveled to Concord and walked to Sanctuary. The instant I crossed a cell border into Sanctuary, I would crash. Link to comment Share on other sites More sharing options...
CaptainPatch Posted February 4, 2017 Author Share Posted February 4, 2017 I suspect a mesh or texture has somehow been corrupted in that area and so when you try to go nearby and the game loads the corrupted file it crashes. So it's something that gets loaded even if you're trying to travel nearby to Sanctuary. Have you built anything new in Sanctuary area recently? Anything you've recently built might be a potential culprit. If it was from a mod you can try disabling that mod to see if it helps. I would also suggest you have Steam verify cache to make sure vanilla game files aren't themselves borked. In the early development stages for Creative Clutter I was once testing a mesh that turned out to have problems. I could build it in settlement without issue. But if I left the settlement and tried returning the game crashed immediately on fast traveling in. I fast traveled to Red Rocket, same problem. Vault 111, same problem. I fast traveled to Concord and walked to Sanctuary. The instant I crossed a cell border into Sanctuary, I would crash.Hmm. Somewhat possible. Not too long ago I built the Decontamination Arch (rad remover), but that never caused problems in previous games. I don't know if this is noteworthy, but I have always been able to _walk_ into Sanctuary, and then fast travel OUT. I would have thought that Red Rocket (and Vault 111) was entirely outside of the Sanctuary cell, and therefore would be outside of the CTD crash area of effect. Link to comment Share on other sites More sharing options...
damanding Posted February 4, 2017 Share Posted February 4, 2017 Technically yes they are separate cells from the Sanctuary cells, but things like LOD will get loaded farther away, including from nearby cells. Link to comment Share on other sites More sharing options...
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