stordarth Posted March 25, 2008 Share Posted March 25, 2008 Hey everyone. I recently downloaded Toaster's companion share and recruit, which is a fantastic mod. I was a little miffed however, to discover that when placing a cape (from OOO 1.3) into a companion's inventory, the npc wouldn't wear it. Cloaks worked, but not capes. I am fairly sure this is because the cloaks use the head/helmet slot, but the capes utilise the tail slot, which seems to have not been scripted for. my request is to either toaster (who i have pm'd about this already), or to anyone else who has experience scripting for companion share, to add the ability to equip items to the tail slot to allow capes to be worn. Any help on this would be really appreciated, as i really would like a small heroic force, complete with capes. :thanks: Link to comment Share on other sites More sharing options...
LFact Posted March 25, 2008 Share Posted March 25, 2008 It's nothing to do with CSR. Human/Elven NPCs won't wear any tail-slotted items unless you force them to wear the item via console command. However, even if you do that, they may unequip it in several hours. To solve it, make capes to use amulet slot, or use script to force-wear.(See this) Link to comment Share on other sites More sharing options...
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