Dyne292 Posted February 4, 2017 Share Posted February 4, 2017 Looking for help from anyone who may have experienced this issue - I am just finishing a modded play through - EGM, ReCalibrated, BackOff, MEHEM, ENB and SweetFX for Mass Effect 3 and CEM (as the topic implies).However after finishing the game - MEHEM plays - enjoyed immensely but with some minor wondering about JAM.Unfortunately - when the credits end - I get the text explaining the lead into the Citadel dlc, followed by the Normandy docking. The cutscene ends and the console loading screen fires - the game mentions saving and then crash. Has anyone else experienced this and have advice? Link to comment Share on other sites More sharing options...
me3deager Posted February 4, 2017 Share Posted February 4, 2017 Do you know your EMS score in the game? Does it crash to desktop or is it a lock or another form of crash? Link to comment Share on other sites More sharing options...
Dyne292 Posted February 4, 2017 Author Share Posted February 4, 2017 7308 Total Military Strength - ranging 97%-100% readiness each time I've tried.Crash to desktop (via a program has stopped responding error) - occurs 1-4 seconds after the loading screen fires. It is a different loading screen to the cab loading screen which occurs when accessing in the main game in the vanilla way. I had followed the following initially for setup - SP Controller Mod (if using a controller) EGM + Compatibility pack if needed Other story mods (Including ME3Recalibrated, Backoff, Thanemod or Citadel Epilogue Mod) EGM Add-ons Textures (Must use ME3Explorer 3.0 or later) Build GUI Compatibility (if using SP controller mod using Mod Manager) Edit EGM Settings file Run new playthrough The exception being - CEM came during a playthrough (roughly just after Rannock finale and other dlc finished, Cit still left as an untouched option). I tried the GUI compatibility build after the CEM, a solution described by Sortiv on the thread - posted @ 6:17, 25 Jan 2017 - and then a new compatibility patch to cover that. I also tried removing the controller dlc - though that wasn't successful as the controller support remained and the same behaviour on CEM. My hope is that I don't have to try uninstalling the whole game and trying a fresh install. Mainly because I'm the sort of player that has to run through all the conversation options and all the behaviour that implies, so it would be a long lead in to find out if the changes worked.A fresh career playthrough is my thinking on the next step having done so - or just a fresh playthrough. Thanks for taking the time to read this! Most appreciated! Link to comment Share on other sites More sharing options...
me3deager Posted February 4, 2017 Share Posted February 4, 2017 Have you done the SP controller patch? For the SP Controller Mod, put both the SP Controller Mod and CEM into mod manager and choosing an option to "create a compatibility patch" will allow mod manager to create a patch which will allow the two mods to work just fine together. I haven't tested it but it should work. Link to comment Share on other sites More sharing options...
Dyne292 Posted February 5, 2017 Author Share Posted February 5, 2017 I had created the compatibility patch after installing mods initially (in the process listed in post #3). After running the CEM .exe from the full version .zip I ran the compatibility patch once again (prior to your first response - just to make the timeline clear) Just now I made sure (restoring my backup after the CEM install process) - removed the previous compatibility patch and recreated, applied. This was listed - I believe the DLC_EXP_CEMF would reference the CEM. The below is from the patch mod description. User generated compatibility pack made to inject new interface files into the conflicting files from the following mods: - DLC_CON_BACKOFF - DLC_CON_MTOCF - DLC_EXP_CEMF - DLC_MOD_EGM - DLC_MOD_EGM_SQUAD - DLC_MOD_ME3RE It doesn't reference the mod here - but on Custom DLC conflicts screen which creates the compatibility patch - DLC_CON_XBX is listed (rerun indicates no conflict with the compat patch applied). I should mention on application of the above I did notice that the loading screen after starting the DLC in the mod manner (after credits) did start on the console before switching to the shuttle car loading screen - before crashing to 'Mass Effect 3 has stopped working' and then desktop. I retried at this point Sortiv's solution and found the error persists - but crashing in the loading screen with the console before switching to the shuttle. Apologies if I wasn't clear before on the compatibility patch setup. Also to note - when you say 'both SP Controller and CEM into mod manager and choosing an option to "create a compatibility patch"' - I found when I try to import CEM as a mod via the .zip - no mods are shown as importable. I added the mod via existing dlc and ran the compatibility patch creator which reported no conflicts to create a new patch for. Link to comment Share on other sites More sharing options...
me3deager Posted February 5, 2017 Share Posted February 5, 2017 Hmmm. The only problem is that I have not worked with that mod tool much at all to know how it should or shouldn't work. Maybe try a post on the forum for the SP Controller Mod to see if you can get assistance for the patching process as I don't know how it works. If I think I can figure it out I'll let you know what I find. Link to comment Share on other sites More sharing options...
Dyne292 Posted February 7, 2017 Author Share Posted February 7, 2017 Have asked and will update when (or pessimistically if) I get a response. Link to comment Share on other sites More sharing options...
me3deager Posted February 9, 2017 Share Posted February 9, 2017 OK, PM me if you don't hear anything. I know this can work but something, obviously, is not working. Link to comment Share on other sites More sharing options...
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