BlackRL Posted January 18, 2012 Share Posted January 18, 2012 I searched the site and didn't see this anywhere so I created the topic. Download and info: www.uesp.net/wiki/Tes5Mod:SkyEditDiscussion: forums.bethsoft.com/topic/1328327-wip-skyedit-alternate-mod-editor/ Note that it's an alpha version. Link to comment Share on other sites More sharing options...
Ashven Posted January 18, 2012 Share Posted January 18, 2012 Unless you're interested in doing minor, minor edits (if you're moderately skilled at the CS/GECK) SkyEdit is incredibly difficult to navigate for much else. It's a great tool, don't get me wrong, but it's not going to churn out house mods or the like. Link to comment Share on other sites More sharing options...
BlackRL Posted January 18, 2012 Author Share Posted January 18, 2012 Ah ok..... I see. Link to comment Share on other sites More sharing options...
Sunnie Posted January 18, 2012 Share Posted January 18, 2012 SkyEdit (and TESSnip for that matter) will never be a "replacer" for the toolset. They may make editing or creating simple mods a bit easier (and right now the only way a lot of modding is getting done), but they will never replace the need for the functionality only the toolset will have. Link to comment Share on other sites More sharing options...
BlackRL Posted January 18, 2012 Author Share Posted January 18, 2012 I guess I was I had my hopes up, thanks for the clarification guys. Link to comment Share on other sites More sharing options...
Ashven Posted January 18, 2012 Share Posted January 18, 2012 I was trying to find the woodcutting block in Skyedit to make it last a bit bit longer (example, 12 chops before it stops) but couldn't seem to find it. I'm not sure if it's me or the program, but I'm willing to bet it's me. XD So if anyone finds the woodcutting block, holler at me it's name and what tab it's under, so I can work on it. Link to comment Share on other sites More sharing options...
MofoMojo Posted January 18, 2012 Share Posted January 18, 2012 (edited) I was trying to find the woodcutting block in Skyedit to make it last a bit bit longer (example, 12 chops before it stops) but couldn't seem to find it. I'm not sure if it's me or the program, but I'm willing to bet it's me. XD So if anyone finds the woodcutting block, holler at me it's name and what tab it's under, so I can work on it. I see that ver .05 of SkyEdit has been released. I was using an unreleased build that I compiled from his source tree. It contained a FILTER field which is infinitely cool for finding things quicker than before. Since it was in some post .046 code I imagine it's in the .50 release. Grab that version and see if you can find it. That being said, I doubt very much that you'll have access to control that value from the editor. It's probably a scripted event. In fact... .... .... It's WoodChoppingScript.PEX in the MISC.BSA. Without being in a place to test, I'm not entirely sure what you'd have to modify. The PEXD compiler does a good job of giving you a general idea, but I haven't taken it too far. Even then, getting it to recompile and WORK with PEXC is a challenge. Best wait for the Creation Kit....like all of us. <G> -MM Edited January 18, 2012 by MofoMojo Link to comment Share on other sites More sharing options...
X3827 Posted January 19, 2012 Share Posted January 19, 2012 (edited) I can't figure skyedit out. I am trying to make a lesser power that has a Whirlwind sprint function, but all it does is light up the screen for a split second, then everything fades back to normal. any tips? Also I tried to make a werewolf shout where it was Raan Tah Gron; Raan was supposed to give you the ability to see all the animals.( though you were still hunted.) Tah was supposed to do what it does in Animal allegiance, obviously control animals, and Gron ( Bind, in the become ethereal) was supposed to be like it was binding you to the animal kingdom for a short time, hence you become a werewolf. I had Animal allegiance as part of Gron as well, yet I still couldn't get it to work. Any tips would be helpful thank you Edited January 19, 2012 by X3827 Link to comment Share on other sites More sharing options...
theru Posted January 19, 2012 Share Posted January 19, 2012 (edited) edit the .dat file in skyedit folder to apply your own filters^^you can just use the notepad. the creator has putted instruction in there aswell how y do it =P Edited January 19, 2012 by theru Link to comment Share on other sites More sharing options...
MofoMojo Posted January 19, 2012 Share Posted January 19, 2012 I can't figure skyedit out. I am trying to make a lesser power that has a Whirlwind sprint function, but all it does is light up the screen for a split second, then everything fades back to normal. any tips? Also I tried to make a werewolf shout where it was Raan Tah Gron; Raan was supposed to give you the ability to see all the animals.( though you were still hunted.) Tah was supposed to do what it does in Animal allegiance, obviously control animals, and Gron ( Bind, in the become ethereal) was supposed to be like it was binding you to the animal kingdom for a short time, hence you become a werewolf. I had Animal allegiance as part of Gron as well, yet I still couldn't get it to work. Any tips would be helpful thank you Wish I'd seen this last night, I would have probably spent more time on my work so I could figure it out for you or give you some pointers. I am attempting to convert the VoiceSlowTime01 shout to a channeled spell so that it's active as long as you are channelling it. Long story short, I have a similar problem. I won't be able to test anything for another....10 hours or so and didn't get to try it. Try this. In SkyEdit, under your MGEF list, right click on the Whirlwind sprint effect and create a copy, name it to something that makes sense to you. Do the same thing with the Perk under the SPELs list. Then edit the newly created spell and change the effect to point to your copied MGEF instead of the original. Give the SPEL a different description and make sure the name is unique and change the type from a voice to a Lesser Ability. Now just start there. Load Skyrim and go to console, then HELP <spellname or part of it> 0 and hit enterLook for your new spell in the list. It'll say SPEL : <your spell name> 0x########. Now type player.addspell 0x######## (whatever that number is) Check and see if the spell shows up in your Powers list and if so, select and use it. Does it work? If so, start making tweaks from there. -MM Link to comment Share on other sites More sharing options...
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