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SkyEdit the "replacer" for ck - creation kit


BlackRL

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I searched the site and didn't see this anywhere so I created the topic.

 

Download and info: www.uesp.net/wiki/Tes5Mod:SkyEdit

Discussion: forums.bethsoft.com/topic/1328327-wip-skyedit-alternate-mod-editor/

 

Note that it's an alpha version.

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Unless you're interested in doing minor, minor edits (if you're moderately skilled at the CS/GECK) SkyEdit is incredibly difficult to navigate for much else. It's a great tool, don't get me wrong, but it's not going to churn out house mods or the like.
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SkyEdit (and TESSnip for that matter) will never be a "replacer" for the toolset. They may make editing or creating simple mods a bit easier (and right now the only way a lot of modding is getting done), but they will never replace the need for the functionality only the toolset will have.
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I was trying to find the woodcutting block in Skyedit to make it last a bit bit longer (example, 12 chops before it stops) but couldn't seem to find it. I'm not sure if it's me or the program, but I'm willing to bet it's me. XD

 

So if anyone finds the woodcutting block, holler at me it's name and what tab it's under, so I can work on it.

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I was trying to find the woodcutting block in Skyedit to make it last a bit bit longer (example, 12 chops before it stops) but couldn't seem to find it. I'm not sure if it's me or the program, but I'm willing to bet it's me. XD

 

So if anyone finds the woodcutting block, holler at me it's name and what tab it's under, so I can work on it.

 

I see that ver .05 of SkyEdit has been released. I was using an unreleased build that I compiled from his source tree. It contained a FILTER field which is infinitely cool for finding things quicker than before. Since it was in some post .046 code I imagine it's in the .50 release. Grab that version and see if you can find it.

 

That being said, I doubt very much that you'll have access to control that value from the editor. It's probably a scripted event. In fact...

 

....

 

....

 

It's WoodChoppingScript.PEX in the MISC.BSA. Without being in a place to test, I'm not entirely sure what you'd have to modify. The PEXD compiler does a good job of giving you a general idea, but I haven't taken it too far. Even then, getting it to recompile and WORK with PEXC is a challenge. Best wait for the Creation Kit....like all of us. <G>

 

-MM

Edited by MofoMojo
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I can't figure skyedit out. I am trying to make a lesser power that has a Whirlwind sprint function, but all it does is light up the screen for a split second, then everything fades back to normal. any tips? Also I tried to make a werewolf shout where it was Raan Tah Gron; Raan was supposed to give you the ability to see all the animals.( though you were still hunted.) Tah was supposed to do what it does in Animal allegiance, obviously control animals, and Gron ( Bind, in the become ethereal) was supposed to be like it was binding you to the animal kingdom for a short time, hence you become a werewolf. I had Animal allegiance as part of Gron as well, yet I still couldn't get it to work. Any tips would be helpful thank you Edited by X3827
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I can't figure skyedit out. I am trying to make a lesser power that has a Whirlwind sprint function, but all it does is light up the screen for a split second, then everything fades back to normal. any tips? Also I tried to make a werewolf shout where it was Raan Tah Gron; Raan was supposed to give you the ability to see all the animals.( though you were still hunted.) Tah was supposed to do what it does in Animal allegiance, obviously control animals, and Gron ( Bind, in the become ethereal) was supposed to be like it was binding you to the animal kingdom for a short time, hence you become a werewolf. I had Animal allegiance as part of Gron as well, yet I still couldn't get it to work. Any tips would be helpful thank you

 

Wish I'd seen this last night, I would have probably spent more time on my work so I could figure it out for you or give you some pointers. I am attempting to convert the VoiceSlowTime01 shout to a channeled spell so that it's active as long as you are channelling it. Long story short, I have a similar problem. I won't be able to test anything for another....10 hours or so and didn't get to try it.

 

Try this. In SkyEdit, under your MGEF list, right click on the Whirlwind sprint effect and create a copy, name it to something that makes sense to you. Do the same thing with the Perk under the SPELs list. Then edit the newly created spell and change the effect to point to your copied MGEF instead of the original. Give the SPEL a different description and make sure the name is unique and change the type from a voice to a Lesser Ability.

 

Now just start there.

 

Load Skyrim and go to console, then HELP <spellname or part of it> 0 and hit enter

Look for your new spell in the list. It'll say SPEL : <your spell name> 0x########.

Now type player.addspell 0x######## (whatever that number is)

 

Check and see if the spell shows up in your Powers list and if so, select and use it. Does it work? If so, start making tweaks from there.

 

-MM

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