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Oblivion stuck on loading screen


Kirya

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Salutations, everybody!

 

Recently I decided to install Oblivion again on my new computer, along with all of my favourite mods, but after I finally finished downloading them, cheking the order in LOOT and Wrye Bash and all that, now I'm simply unable to load Oblivion to the menu screen.

 

The Bethesda logos go fine, then the Oblivion gate logo and the loading starts, it goes for a little while (changes to the different picture with a tip) and then loading stops, or, rather, "goes on forever", for at least 30 minutes, something definitely abnormal.

 

Neither Wrye nor Loot show anything wrong except for some plugin cleaning issues. Could those be the reason for ubnormal loading? Or is it just an issue with big plugins (like Hammerfell and Better Cities) that forces them to load longer, and I just have to leave my PC for awhile during the first start?

 

Here's my mod loading order list. Perhaps I've overlooked some incompatibility? Can't figure it out - the game just won't load past the first "tip picture", no messages of errors, nothing. If anybody could help, I'd really appreciate it.

 

Active Mod Files:

 

00  Oblivion.esm
01  TR_OoT_Main.esm  [Version 17]
02  Hammerfell.esm  [Version 1.2.1]
03  Cobl Main.esm  [Version 1.72]
04  CyrodiilUpgradeResourcePack.esm
05  Better Cities Resources.esm  [Version 6.0.7]
06  CURP_Controller.esm
07  (DC) County Sutch Reborn Master.esm  [Version 1.0]
08  TamRes.esm
09  TamRes_LandscapeResource.esm
0A  CM Partners.esm
0B  SettlementsOfCyrodiil.esm  [Version 1.3]
0C  Unofficial Oblivion Patch.esp  [Version 3.2.0]
0D  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
0E  DLCShiveringIsles.esp
0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
10  DLCBattlehornCastle.esp
11  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
12  DLCThievesDen.esp
13  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
14  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
15  DLCMehrunesRazor.esp
16  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
17  DLCVileLair.esp
18  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
19  DLCHorseArmor.esp
1A  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]
1B  DLCOrrery.esp
1C  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
1D  DLCSpellTomes.esp
1E  DLCFrostcrag.esp
1F  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
20  Knights.esp
21  Knights - Unofficial Patch.esp  [Version 1.0.9]
22  TamRes.esp
23  Dynamic Map.esp  [Version 2.1.1]
24  Better Cities Full.esp  [Version 6.0.7]
25  HammerfellBorders.esp
26  Tamriel.esp
27  TWMP_BlackMarsh.esp
28  TWMP_Summerset.esp
29  Fixes.esp
2A  Valenwood Unleashed.esp
2B  Better Imperial City.esp  [Version 6.0.7]
2C  ElsweyrAnequina.esp
2D  TWMP_Valenwood_Elsweyr.esp
2E  ElsweyrPelletine.esp  [Version 1.0]
2F  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.6]
30  Roads of Cyrodiil.esp  [Version 1.0]
31  Hammerfell Borders.esp
32  Fort Akatosh Redux.esp
33  (DC) County Sutch Reborn.esp
34  VHBloodlines 1.2.esp  [Version 1.5.6]
35  OblivionFarmer'sMarket3NoHungry.esp
36  MTCExpandedVillages.esp
37  Cobl Si.esp  [Version 1.63]
38  bartholm.esp
39  Origin of the Mages Guild.esp  [Version 7.3.1]
3A  Kvatch Rebuilt.esp  [Version 3.0]
3B  (DC) County Sutch - New Haven.esp
3C  English Billsburg v1.5.esp
3D  Better Cities - IC Imperial Isle.esp  [Version 6.0.2]
3E  JDNT_Brina Cross.esp
3F  ImpeREAL Empire - Unique Forts.esp
40  BrinaCrossVillage.esp  [Version 1.0.3]
41  BrinaCrossConsolidated.esp
42  Oranstad.esp
43  Suliin V1.2.esp
44  Suliin-Anequina patch.esp
45  00RBScribeSupplies Intensive.esp  [Version 6.0.0]
46  moDem's City Life.esp
47  Imperial City Suburbs.esp
48  Region Revive - Lake Rumare.esp
49  ExtendedBleakerswayEV.esp
4A  Jerall Village 1.3.esp
4B  TheElderCouncil.esp
4C  Faregyl.esp  [Version 2.0.11]
4D  runestone.esp
4E  WhiteRoseFarm.esp
4F  SilverfishFalls.esp
50  ClearwaterFarms.esp
51  Cobl Glue.esp  [Version 1.72]
52  Midland.esp
53  Vergayun.esp  [Version 2.0.2]
54  Fast Travel Complete.esp
55  Brew Houses of Cyrodiil.esp
56  300_White Stallion 4.esp
57  (DC) County Sutch - Owls Cove.esp
58  ROC+Fort Akatosh Redux.esp
59  VaultsofCyrodiil.esp  [Version 6.0.0]
5A  Alnwick.esp
5B  xulAspenWood.esp  [Version 1.0.4]
5C  AlnwickULAspenWoodPatch.esp
5D  Midland-Vergayun patch.esp
5E  HanstHolm village.esp
5F  CRTRenewed.esp
60  Salmo the Baker, Cobl.esp  [Version 3.08]
61  KaiTown01.esp
62  AFK_Weye.esp  [Version 2.32.Non-COBL]
63  House of Healing at Weye.esp
64  WeyeOverhaulModsPatch.esp
65  Withypool - Cleaned.esp
66  Pells Gate.esp
67  Extended Skingrad.esp
68  (DC) Kvatch Watch Towers.esp
69  LebinorTownV1.esp
6A  Extended Imperial City Version 1.0.esp
6B  Milewood.esp
6C  0WeynonPrioryAlive.esp
6D  WickmereFarm.esp
6E  Frostcrag Village.esp  [Version 1.0.7]
6F  (DC) County Sutch - Brina Cross.esp
70  Feldscar.esp  [Version 1.0.13]
71  Oblivion Cats v0.2b.esp
72  ExtendedBlankenmarchEV.esp
73  Gottshaw Village.esp  [Version 1.0.1]
74  Urasek.esp  [Version 1.0.4]
75  OldCrowInn.esp  [Version 6.0.0]
76  Better Cities - VHBloodlines.esp  [Version 6.0.0]
77  Lake Canulus Village.esp
78  Reedstand.esp  [Version 1.0.4]
79  Morahirs Tower of High Sorcery.esp
7A  Extended Chorrol.esp
7B  Better Cities IC Imperial Isle - Roads of Cyrodiil.esp  [Version 6.0.0]
7C  MTCVillages-FaregylPatch.esp
7D  ExtendedAleswellEV.esp
7E  CM Partners.esp
7F  (DC) Ruined Eldin Bridge.esp
80  TheElderCouncil_TempleOfTheOne.esp
81  Better Cities - Origin of the Mages Guild.esp  [Version 6.0.0]
82  MidasSpells.esp
83  PTMudwater.esp
84  MTC-Oranstad Patch.esp
85  Billsburg-Battlehorn-ColovianHighlands Patch.esp
86  TR_Stirk.esp
87  Faregyl+Anequina Patch.esp  [Version 2.0]
88  ExpandedGreetings.esp  [Version 1.1]
89  Better Cities Skingrad - Roads of Cyrodiil.esp  [Version 6.0.6]
8A  Skingrad outer district.esp
8B  WeatherWizard.esp
8C  Imperial Horse Armor.esp
8D  CBScryingv1.esp
8E  Stirk_Port.esp
8F  Brina Cross Village--Unique Forts Patch.esp
90  Better Cities - Skingrad Outer District.esp  [Version 6.0.0]
91  ImpeREALFortsHammerfellpatch.esp
92  BrinaCrossVillage -- COBL.esp
93  (DC) County Sutch - Zeta.esp
94  SOC-Wildlife Variety.esp
95  Morahir's Chorrol House Overhall.esp
96  DEJ_realSizeDungeonRats.esp
97  DEJ_realSizeWildrenessRats.esp
98  DEJ_realSizeCityRats.esp
99  Syc_AtHomeAlchemy.esp
9A  sycHearNoEvil.esp  [Version 1.0]
9B  Akatosh Mount By Saiden Storm.esp
9C  Better Cities .esp  [Version 6.0.5]
9D  Better Cities - Leyawiin Flooded.esp  [Version 6.0.0]
9E  Better Cities Chorrol - Knights of the Nine.esp  [Version 6.0.7]
9F  Better Cities Bruma - The Elder Council.esp  [Version 6.0.4]
A0  Frostcrag For Busy People.esp
A1  Whispered Warning.esp
A2  CapesandCloaks.esp
A3  Bashed Patch, 0.esp


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Never install a bunch of mods at once before playing unless they are all required by each other.

 

Use ObMM or something else to check the conflicts.

 

Deactivate some mods and as long as possible enable them 1 by 1.

 

Never had that happen before...

 

So, I just load the game only with Oblivion.esm and the official DLCs, start the game, play the tutorial, save, log off and add one mod (say, Better Cities), then log in, save, and add another mod, until I get most of them working? Or should I play "as long as possible" without the mods, at all?

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