sexloverra Posted February 6, 2017 Share Posted February 6, 2017 Hi, i need to create .BSA file for my mod, but the files i am using are in DATA folder, and i have not separated them from other files. Now, i do not know if a file in DATA folder, work for my mod, or for other mod.How can i recognize only the files that i need for my mod? Link to comment Share on other sites More sharing options...
iXenite Posted February 6, 2017 Share Posted February 6, 2017 (edited) This is the guide I used to help me package a .bsa, hopefully it can help you out. It's for the Special Edition, but I can imagine it is similar for the original game too. Just ignore the parts that reference the SE related stuff. https://forums.nexusmods.com/index.php?/topic/4991860-how-to-pack-skyrim-se-mods/ Edit: Here's a video for the original game and how to make .bsa's and stuff. I've never watched it though, so I don't know how good it is, but it may be more helpful then the written guide I shared due it not being for the SE. Edited February 6, 2017 by DaddyDirection Link to comment Share on other sites More sharing options...
agerweb Posted February 7, 2017 Share Posted February 7, 2017 The guide at the forum link given above is for SSE archives only; do not pack you files like this for vanilla it is entirely different. In order to create a bsa you are going to have to separate out the custom meshes and textures you use in your mod into another directory of your choice maintaining the correct directory structure: So <yourdirectory> will have meshes and texture folders with your custom stuff in the correct subfolders then you can create an archive using archive.exe as in the video linked above. Link to comment Share on other sites More sharing options...
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