SGTbayk47 Posted February 7, 2017 Share Posted February 7, 2017 Hey all, I've run into a small issue, and whilst it isn't essential that I find a fix, I would prefer it. I'm currently making a mod, and every NPC that I assign a sleep package too will not wake up on their own. They successfully find and sleep in their bed when the package starts, but at the time when they are supposed to wake up they remain asleep until they are spoken to by the player. I thought it might be an .esp bug, so I switched the mod to an .esm to check, but the problem persisted. Does anyone know anything about or has experienced this bug before? You can find some screenshots of the AI packages an NPC is using here and a video showing the problem here. Thanks for your time, BayK. Link to comment Share on other sites More sharing options...
madmongo Posted February 7, 2017 Share Posted February 7, 2017 (edited) Edit - read your post too quickly and didn't look at the packages, sorry. The packages look ok to me. You might try using a different package than the sleep package, like maybe a travel package with the bed as its destination. If the destination is a piece of furniture like a bed or a chair, they'll use that while the package is active. Edited February 7, 2017 by madmongo Link to comment Share on other sites More sharing options...
rickerhk Posted February 7, 2017 Share Posted February 7, 2017 On 2/7/2017 at 12:04 AM, SGTbayk47 said: Hey all, I've run into a small issue, and whilst it isn't essential that I find a fix, I would prefer it. I'm currently making a mod, and every NPC that I assign a sleep package too will not wake up on their own. They successfully find and sleep in their bed when the package starts, but at the time when they are supposed to wake up they remain asleep until they are spoken to by the player. I thought it might be an .esp bug, so I switched the mod to an .esm to check, but the problem persisted. Does anyone know anything about or has experienced this bug before? You can find some screenshots of the AI packages an NPC is using here and a video showing the problem here. Thanks for your time, BayK.I've had problems getting an NPC to stop a package involving furniture before. That time, I went to the Begin/End/Change tab, in the 'End' script box, put the script function:ResetAII Link to comment Share on other sites More sharing options...
DoctaSax Posted February 8, 2017 Share Posted February 8, 2017 EVP should do the trick too, and should probably be tried first, before resetAI. Link to comment Share on other sites More sharing options...
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