LadyHonor Posted February 8, 2017 Share Posted February 8, 2017 I get how to share b2b files between each other and making certain all our module info (strings, module name, UID, etc) need to be insync. My question is, when you have more than one person writing to this, how do you prevent over-writing each other. An example....I send my b2b to Tinimaus (the fabulously awesome cinematic genius doing the cutscenes for my mod) and while she's working on it she needs to make a small script to say load another cutscene to play consecutively. And let's say at that same she is doing that, I realize i need to write a custom script for a new placeable that i want to make disappear and another appear to give the appearance of it moving from one spot to another. If the toolset assigns consecutively the first available string, we will over-write each other. HOw do we prevent that? Link to comment Share on other sites More sharing options...
YaraC Posted February 8, 2017 Share Posted February 8, 2017 To put in my 2 cents: I´d suggest by making use of the hierarchy system. She could work in her own module with your module in the hierarchy. You can assign new stringIds during the import of her ressources.Anyway, it seems advisable to clarify the dependencies as we have no shared database available with check in/out features. Who should be host/ guest? Link to comment Share on other sites More sharing options...
LadyHonor Posted February 9, 2017 Author Share Posted February 9, 2017 Thanks Yara. I've done a little more checking into and doesn't seem the stringids are going to be a problem except for when doing the voice overs. With her having different stringids than mine I'll either have to change the wave file names every time she send something or just do that last. For the time being it's robobrad. Oh the joy. Lol Link to comment Share on other sites More sharing options...
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