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Ingame time bug?


OriginalJ4Y

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you can change your timescale while in game. Simply drop the console and type

 


set timescale to 20

 

the 20 can be changed to whatever you would like. The lower the setting the slower time passes. At 20, 20 in game seconds pass for every 1 second of real time. Or, rather, 20 minutes pass every 1 minute, or an hour every 3 minutes of real time.

 

If you set it too low, npcs can act buggy. 5 is probably the lowest I would go, and normally use a value of 10 unless I'm building and really want to squeak out some extra sunlight (of course, it always rains then, so bleh)

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you can change your timescale while in game. Simply drop the console and type

 

set timescale to 20

 

the 20 can be changed to whatever you would like. The lower the setting the slower time passes. At 20, 20 in game seconds pass for every 1 second of real time. Or, rather, 20 minutes pass every 1 minute, or an hour every 3 minutes of real time.

 

If you set it too low, npcs can act buggy. 5 is probably the lowest I would go, and normally use a value of 10 unless I'm building and really want to squeak out some extra sunlight (of course, it always rains then, so bleh)

Does it revert back to 0.01 though every time you enter build mode?

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The very latest version of Place Everywhere (updated today I think) has that option disabled by default. If you change the timescale via the console, it should not change it back when you enter build mode.

 

If you haven't updated to the latest, then you need to change the place.ini setting mentioned earlier in the thread, and it should stay as you set it.

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