littleork Posted February 8, 2017 Share Posted February 8, 2017 Hello everyone So I have a quest that I am working on fixing where the player goes to a npc ,get a package from them and they have to deliver it to another npc. Now for the most part, it works great, however once in a while, the npc that is chosen will not show the dialog because they are kind of hostile (they do not attack the player but don't want to talk either). I have an alias for the 2 npcs and I put some condition such as they need to be in a city and can't be in jail, I even limited their voice type ( I helped myself from the enchanting pickup quests from the mages guild which chooses a random client to pickup the item from). Even with that, I still get bad npcs that will not show the dialog. I tried to use the blocking dialog branch option but that doesn't change a thing. Now I have been adding the bad npc to the conditions so they are not used but it would suck to have to add all of them. Anyone ever ran into this issue and would have an idea of how to fix it? Thanks in advance Link to comment Share on other sites More sharing options...
Tasheni Posted February 9, 2017 Share Posted February 9, 2017 I'm not experienced in using existing voice types - except of existing voice files that I've extracted for custom voice. I would look at some bandit quests. Some will talk to the player and warn him not to get near (that's close enough!). Perhaps you can use this setting up for your npcs. Otherwise you could set them with a script to ally as long as they have to talk to the player and afterwards switch back to hostile. Always test with a new game. Don't forget to create the seq-file. Link to comment Share on other sites More sharing options...
lofgren Posted February 9, 2017 Share Posted February 9, 2017 Can you give an example of the type of NPC you are talking about? I just can't think of any NPCs who are not hostile to the player but still refuse to talk. Link to comment Share on other sites More sharing options...
littleork Posted February 9, 2017 Author Share Posted February 9, 2017 Can you give an example of the type of NPC you are talking about? I just can't think of any NPCs who are not hostile to the player but still refuse to talk. Sure, Uaile in Markarth (she has dialog but only about asking you what you are doing ) and Sabine Nytte in Solitude (she just wants you out of her damn ship!). I might have ran into a couple of others but I already blocked them from being available as a choice, I would just like a permanent solution so I don't have to worry about it in the future Link to comment Share on other sites More sharing options...
lofgren Posted February 10, 2017 Share Posted February 10, 2017 I don't know Uaile's deal but it sounds like Nytte considers you to be trespassing. You can require the alias to be outdoors when it is chosen (IsInInterior == 0.0). That way you know the NPC is likely to eventually go into public at some point in their routine even if they occasionally go into a private residence. Link to comment Share on other sites More sharing options...
littleork Posted February 14, 2017 Author Share Posted February 14, 2017 I don't know Uaile's deal but it sounds like Nytte considers you to be trespassing. You can require the alias to be outdoors when it is chosen (IsInInterior == 0.0). That way you know the NPC is likely to eventually go into public at some point in their routine even if they occasionally go into a private residence. Hmmm that might work, will try that. Thanks! Link to comment Share on other sites More sharing options...
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