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Trying to figure out iof I can make my mods PS4 compatible


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I want to use a vanilla mesh, but in a different category:

 

1) So I unpacked the mesh at meshes/markers/invisiblecollision

 

2) I create a new item in the CK in Containers and point to that mesh.

 

3) I go to upload the mod and when the Archive list comes up I remove the mesh from it.

 

4) So there is no Archive to upload, just the ESP.

 

5) Given that the mesh is a vanilla one and already present in the player's Skyrim BSAs (ie meshes/markers/invisiblecollision), will that mesh show up in their game when using the mod?

 

 

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