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Transparent object in the world appears after trigger condition met?


Applejaxc

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I have an idea for a mod adventure with a sidequest that involves that recovering a playing card (or similar object) from a dead man, then inserting it into a scanner/repository as a requirement for unlocking a door.

 

I understand how to check the player's inventory to see if the object is present, then remove the object, but how do I make the object appear inside the scanner? Is there a way I can place an invisible, non-interactable object in a cell, and make it visible through scripting?

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