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[LE] How to figure out the character's weight?


Skybroom

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Need some help from a mathematician.

 

I have a RaceMenu preset with these scales:

head: 0.99

hight: 1.01

weight: 31

 

What do I have to change the weight to, when making a custom character in CK? I Guess it should be a fraction, say 31.01. Though, can't figure out the formula to get the exact value.

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There is no formula. A weight value of 31 from RaceMenu is a weight value of 31 for the Creation Kit.

 

Where confusion lies is that by default the game only offers 11 weight positions. But these are actually numbered from 0 to 100 rather than 0 to 10. Racemenu simply offers the missing positions.

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I want to emphasize: I set head scale value to 0.99, and hight value to 1.01, when been making a character in RM in game. Then I exported the head, and used it as a source to merge with the head mesh created by CK. I am affraid of neck gap possibly get more visible due to such a "disproportion". You see, I can set character's hight to 1.01 in CK or in Tes5Edit, but I don't know is it possible to set the head scale value to 0.99 somehow. That's why I thought it neseccary to figure the precise wight value.

 

Guess I need to give my character a custom skeleton...

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AFAIK, the head scale doesn't get exported at all by RM. So no need to worry about that. Just make sure to set the weight in CK to the exact same value you used when exporting from RM. From what I've seen so far, height doesn't seem to be critical either, meaning you can adjust it however you like in the CK.

 

I wish there was a way to export head scales from RM, but so far I wasn't able to figure out, how it can be done. If someone knows how to achive this, plz let me know. :cool:

Edited by Algabar
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