SkjoldBjorn Posted January 24, 2012 Share Posted January 24, 2012 When you have made a normal map you think is good, try adding a specular map to the alpha channel, it filters out a lot of the plastic shininess.you can also add a specular map with a good metallic scratches texture in the background, looks absolutetly nice on weapons :) is an ok way to make those specular maps. I just started texturing and modeling and this small tutorial gave me a lot of perspective on the texturing part and the outcome looked nice.As he says in the tutorial, you need to play around abit, adjusting comparing, save your work so you can go back. His way of doing it might not suffice for your textures. but i promise you, specular as alpha on weapons makes them look very nice! Link to comment Share on other sites More sharing options...
throttlekitty Posted January 24, 2012 Share Posted January 24, 2012 For the hammer, make sure your model has tangent space in the nif using NifSkope:TriShapeData, set BS Num UV Sets to 4097TriShape: right click and do mesh>Update Tangent Space. (if the model had no shading to begin with, you may need to do mesh>face normals first.) Link to comment Share on other sites More sharing options...
ghosu Posted January 24, 2012 Author Share Posted January 24, 2012 Uhm, already did that and had no effect...that just helped me to display the normal map since it was not there before but those display errors remain :( Link to comment Share on other sites More sharing options...
ghosu Posted January 25, 2012 Author Share Posted January 25, 2012 Can't solve it :( http://666kb.com/i/c0o3wp7b9fi9nah6t.jpg Updated infos to my problem: - my own model- no _m.dds (even with one or blacked out alpha in _n i get a similar result)- i used the ebonysword.nif as carrier for testing purposes, tried different cubemaps - atm chitin_e.dds- has normals/vertex colors:yes, UV 4097 This is how i saved the normal map (Mudbox):http://666kb.com/i/c0o6vsp7tn0uhfbet.jpg PS DDS Plugin:http://666kb.com/i/c0o6zxl077rmiuhz9.jpg Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted January 25, 2012 Share Posted January 25, 2012 (edited) It would be easier to spot the problem if you linked a video to be honest. To see how the shading on the weapon acts etc. Edited January 25, 2012 by Sk8on Link to comment Share on other sites More sharing options...
gmillar Posted January 25, 2012 Share Posted January 25, 2012 It should be noted that you can get Photoshop with all features for free for 1 month using the trial. Link to comment Share on other sites More sharing options...
GrindedStone Posted January 25, 2012 Share Posted January 25, 2012 You should take that to Eat 3D. You won't find many of us using industry grade software. Jesus what did you do steal all that? Link to comment Share on other sites More sharing options...
ghosu Posted January 25, 2012 Author Share Posted January 25, 2012 It would be easier to spot the problem if you linked a video to be honest. To see how the shading on the weapon acts etc. http://www.youtube.com/watch?v=DB1KnQIg5LI&feature=youtu.be Link to comment Share on other sites More sharing options...
gmillar Posted January 25, 2012 Share Posted January 25, 2012 Can you post the normal map .dds file? Link to comment Share on other sites More sharing options...
ghosu Posted January 25, 2012 Author Share Posted January 25, 2012 (edited) I just set up a plain orange diffuse, placed black strokes on it and saved it this time using the Photoshop normal map plugin and exactly the same error...http://666kb.com/i/c0ob5vr2tsf5lcy2t.jpg so i guess it's not the Mudbox saving or dds options, nor the normal map itself - i'll check out the nif or set up a new one. Edited January 25, 2012 by ghosu Link to comment Share on other sites More sharing options...
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