aonach Posted February 16, 2017 Share Posted February 16, 2017 So I have a player house mod I'm building which I want to pre-populate with some dead bodies. While I know that enemies you kill yourself fade away rather quickly, I also know that dead NPC's (even in the middle of Whiterun) can stick around for weeks or more in-game. Is there something I can do in the CK that makes dead bodies disappear when the cell is re-loaded or, better still, a certain trigger or quest setup to get rid of them? A dialog box on activation that says something like "bury Sharon in the back yard" or "toss rotting corpse into river" would be the best. Link to comment Share on other sites More sharing options...
littleork Posted February 16, 2017 Share Posted February 16, 2017 (edited) Disable is probably what you are looking for. https://www.creationkit.com/index.php?title=Disable_-_ObjectReference Edited February 16, 2017 by littleork Link to comment Share on other sites More sharing options...
PeterMartyr Posted February 17, 2017 Share Posted February 17, 2017 DeleteWhenAble()Waits for this reference to lose its parent cell, or for its parent cell to become detached, then deletes it, with Disable()They will vanish in front of your eyes, it's unimmersive & will break your immersion. Just sayin' Link to comment Share on other sites More sharing options...
aonach Posted February 18, 2017 Author Share Posted February 18, 2017 Thanks for the responses, but what I'd like to do is apply something more immersive, similar to the "harvest Mer blood" option from the Dawnguard DLC (where it shares an initial dialog box with "Search"), but change the option to get rid of the corpse instead. Then I could attach scripts to delete the body, make some time pass, and/or even cause a grave to appear nearby. Any advice in that direction? Link to comment Share on other sites More sharing options...
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