ZerosC2 Posted January 22, 2012 Share Posted January 22, 2012 Ok so I got this big load of mods that crash my game at startup. CALIBR, EVE, FOOK2, Apocalypse Armory, Mart's Mutants Mod, Enhanced Weather, RTS NW, Destruction, Starcraft 2 Mod, Sprint Mod. Also I'm sure I installed them correctly.....Load order: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmDestruction.esmCALIBR.esmEVE.esmApocalypse Armory.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmRTS NW.esmCALIBRxMerchant.espSprint Mod.espDestruction - Main.espDestruction - Main - Statics.espDestruction - DLC.espDestruction - DLC - Statics.espFOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espMyFOOK2 - No Rape Victims.espMyFOOK2 - Black & White Tranquility Lane.espFOOK2 - [DESTRUCTION] Main.espFOOK2 - [DESTRUCTION] Main - Statics.espFOOK2 - [DESTRUCTION] DIK.espFOOK2 - [DESTRUCTION] DIK - Statics.espFOOK2 - [DESTRUCTION] Mothership Zeta.espFOOK2 - [DESTRUCTION] Mothership Zeta - Statics.espApocalypse Armory.espStar Craft 2 Mod.espApocalypse Armory - CALIBR.espWeaponModKits.espWeaponModKits - FOOK.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espApocalypse Armory + WMK.espEVE.espEVE Operation Anchorage.espApocalypse Armory + EVE.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - REBOOT.espDestruction - CP - Fellout.espMergedPatch1.esp Total active plugins: 66Total plugins: 66 Link to comment Share on other sites More sharing options...
M48A5 Posted January 22, 2012 Share Posted January 22, 2012 Go back to the main page of Destruction and go towards the bottom of the page. There are instructions on installing and setting a load order. I would also suggest you read the comments section before you spend a lot of time trying to get your game to work. Also, you have Destruction-CP-Fellout.esp and you do not have Fellout installed. Fellout has an .esm and the lack of it will cause your game to crash without loading. Since you are new to modding, I would suggest you deactivate all your mods and than activate them one at a time. When the game crashes, the last mod you activated is the cause. Also, FOOK2 is in beta release for testing and is very unstable. You should read the comments on the FOOK2 page. A lot of people are having problems with it. I would like to recommend using Fallout Wanderers Edition instead of FOOK2, get Fallout Remastered and Fellout. Link to comment Share on other sites More sharing options...
ZerosC2 Posted January 22, 2012 Author Share Posted January 22, 2012 (edited) Go back to the main page of Destruction and go towards the bottom of the page. There are instructions on installing and setting a load order. I would also suggest you read the comments section before you spend a lot of time trying to get your game to work. Also, you have Destruction-CP-Fellout.esp and you do not have Fellout installed. Fellout has an .esm and the lack of it will cause your game to crash without loading. Since you are new to modding, I would suggest you deactivate all your mods and than activate them one at a time. When the game crashes, the last mod you activated is the cause. Also, FOOK2 is in beta release for testing and is very unstable. You should read the comments on the FOOK2 page. A lot of people are having problems with it. I would like to recommend using Fallout Wanderers Edition instead of FOOK2, get Fallout Remastered and Fellout.Ok thanks, I forgot to say, I have 5 fomods, RTS NW, Enhanced Weather, MMM, CALIBR, and Destruction. So I would Load a mod, then start the game, then load another mod, and start the game again, you mean that? and alright I will Delete FOOK2And I use Auto Sort for the load order, is that bad? Edited January 22, 2012 by DCShaso Link to comment Share on other sites More sharing options...
M48A5 Posted January 22, 2012 Share Posted January 22, 2012 Don't delete FOOK2, that will only cause more problems. You have to disable it in your game launcher and than uninstall it. You didn't mention it, but are you using FOSE, FOMM, FO3 Edit and B.O.S.S.? Without going to each of your mod pages, I think some of them require FOSE to run properly.Yes, you would activate a mod, start the game. If it runs without a problem, exit the game and than activate another mod, etc. When you are doing this, don't forget that you have to activate both the esm and the esp.Also, does your equipment meet the minimum requirements to run the game? The system requirements are listed on the back of the Fallout 3 box. Link to comment Share on other sites More sharing options...
blove Posted January 22, 2012 Share Posted January 22, 2012 (edited) ...Also I'm sure I installed them correctly..... Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmDestruction.esmCALIBR.esmEVE.esm <--- remove, integrated in FOOK2 1.2OBApocalypse Armory.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esm <--- remove this old FOOK2 1.0RC pluginFOOK2 - [DIK] DLC Improvement Kit.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmRTS NW.esmCALIBRxMerchant.espSprint Mod.espDestruction - Main.espDestruction - Main - Statics.espDestruction - DLC.espDestruction - DLC - Statics.espFOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.esp <--- remove this old FOOK2 1.0RC pluginFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.esp <--- remove this old FOOK2 1.0RC pluginFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espMyFOOK2 - No Rape Victims.esp <--- remove this old FOOK2 1.0RC pluginMyFOOK2 - Black & White Tranquility Lane.esp <--- remove this old FOOK2 1.0RC pluginFOOK2 - [DESTRUCTION] Main.espFOOK2 - [DESTRUCTION] Main - Statics.espFOOK2 - [DESTRUCTION] DIK.espFOOK2 - [DESTRUCTION] DIK - Statics.espFOOK2 - [DESTRUCTION] Mothership Zeta.espFOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp <--- remove these old Destruction plugins, they are for FOOK2 1.0RCApocalypse Armory.espStar Craft 2 Mod.espApocalypse Armory - CALIBR.espWeaponModKits.espWeaponModKits - FOOK.esp <--- verify that this is the compatibility patch for FOOK2 1.2OBWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espApocalypse Armory + WMK.esp <--- not sure how this will play with a FOOK2/WMK CPEVE.espEVE Operation Anchorage.esp <--- remove these, integrated in FOOK2 1.2OBApocalypse Armory + EVE.esp <--- remove if using FOOK2 1.2OB since you should not use EVE standalone plugins with itMart's Mutant Mod.esp <--- get the compatibility patches for FOOK2 1.2OB and MMM 6.x, there are none for FOOK2 1.0RC and MMM 6.xMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - REBOOT.espDestruction - CP - Fellout.esp <--- remove since you are not using FelloutMergedPatch1.esp <--- redo your merged patch after making changes You have FOOK2 1.0RC installed with what appears to be FOOK2 1.1+ hotfixes. If you want to use FOOK2 you should be using FOOK2 1.2OB. Completely uninstall FOOK2 1.0RC. Download and install FOOK2 1.2OB Data, Main, and Hotfix archives. You have to start a new game. If you use an old save with FOOK2 1.0RC data with a FOOK2 1.2OB install you will have problems. EVE is integrated in FOOK2 1.2OB. An older version, but the newer EVE should still not be used with it. Destruction has compatibility patches for FOOK2 1.0RC but not FOOK2 1.2OB. You can use it with FOOK2 1.2OB if you follow the instructions on the Destruction description page. Verify that you are using the compatibility patches meant for FOOK2 1.2OB and WMK 1.1.9, using patches for older versions will create problems. There are no compatibility patches for FOOK2 1.0RC and MMM 6.x, there are CPs for FOOK2 1.2OB and MMM 6.x though. Edited January 22, 2012 by blove Link to comment Share on other sites More sharing options...
ZerosC2 Posted January 22, 2012 Author Share Posted January 22, 2012 Don't delete FOOK2, that will only cause more problems. You have to disable it in your game launcher and than uninstall it. You didn't mention it, but are you using FOSE, FOMM, FO3 Edit and B.O.S.S.? Without going to each of your mod pages, I think some of them require FOSE to run properly.Yes, you would activate a mod, start the game. If it runs without a problem, exit the game and than activate another mod, etc. When you are doing this, don't forget that you have to activate both the esm and the esp.Also, does your equipment meet the minimum requirements to run the game? The system requirements are listed on the back of the Fallout 3 box.Hm, I kinda deleted it without disabling it in launcher.. I am using FOMM, FOSE, and Fo3edit, I don't know what's B.O.S.S. tho... And Yes, I have already played this game in my computer, with and without mods, but then i formatted, started over, got a bunch of new mods, a lot more then I had before, and now is not working, And I think it's not that I'm NEW to this... I'm just bad and don't understand how it works very well.... Link to comment Share on other sites More sharing options...
ZerosC2 Posted January 22, 2012 Author Share Posted January 22, 2012 ...Also I'm sure I installed them correctly..... Fallout3.esmAlright, I deleted FOOK2 completely, all versions, and some other mods tho I installed fellout and fallout 3 remastered, now I downloaded FWE. so should I reinstall Fook2 1.2OB and install FWE, or is fook not compatible with MMM?This is my current load order now: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmDestruction.esmCALIBR.esmApocalypse Armory.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmRTS NW.esmEVE.esmEVE - MMM Patch.espEVE - FWE Patch.espCALIBRxMerchant.espDestruction - Main.espDestruction - Main - Statics.espDestruction - DLC.espDestruction - DLC - Statics.espApocalypse Armory.espStar Craft 2 Mod.espApocalypse Armory - CALIBR.espEVE.espEVE Operation Anchorage.espApocalypse Armory + EVE.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - REBOOT.espDestruction - CP - Fellout.espFellout-pipboylight.espFellout-BrokenSteel.espFellout-Anchorage.espFellout-Zeta.espFellout-PointLookout.espFellout-Full.espFallout Remastered - FWE + MMM.espFallout Remastered - MMM + EVE (PI Merge).espFallout Remastered.esp Total active plugins: 50Total plugins: 50 So what should I do now...? Thank you for taking your time doing all this and sorry to be so noobish at this. :pinch:o yes I also have some compatiblity patches for FWE but I am aware of this since I was planing to install it, I will remove them(or leave them there) if you tell me its better to EITHER install FOOK2 1.2OB or FWE since I kinda heard they not compatible..? Link to comment Share on other sites More sharing options...
blove Posted January 22, 2012 Share Posted January 22, 2012 (edited) It is one or the other but not both. If those mods are what you want to use, FWE is a better match. Your load order still needs a bit of tweaking though. If you want to use FOOK2 1.2OB you should not use EVE, Fallout Remastered, and the Fellout DLC plugins (the main Fellout plugin is fine if you want darker nights). Apocalypse Armory should be alright with maybe a few quirks. Like I said, not sure how the AA/WMK compatibility patch would play with the FOOK2/WMK CP. Here are the links to the updated compatibility patches for MMM 6.x and WMK 1.1.9. The FOOK2/MMM patch is based on MMM 6.1 with the 6.2 update that Martigen had posted on the Bethesda Forums. Not sure if he updated 6.2 before uploading to Nexus recently or if it was just reposted. If it was just reposted everything should be fine. MMM RC6.1, FOOK2 1.2OB Compatibility PatchesWMKFOOK2 Compatibility Patches Edited January 22, 2012 by blove Link to comment Share on other sites More sharing options...
ZerosC2 Posted January 23, 2012 Author Share Posted January 23, 2012 It is one or the other but not both. If those mods are what you want to use, FWE is a better match. Your load order still needs a bit of tweaking though. If you want to use FOOK2 1.2OB you should not use EVE, Fallout Remastered, and the Fellout DLC plugins (the main Fellout plugin is fine if you want darker nights). Apocalypse Armory should be alright with maybe a few quirks. Like I said, not sure how the AA/WMK compatibility patch would play with the FOOK2/WMK CP. Here are the links to the updated compatibility patches for MMM 6.x and WMK 1.1.9. The FOOK2/MMM patch is based on MMM 6.1 with the 6.2 update that Martigen had posted on the Bethesda Forums. Not sure if he updated 6.2 before uploading to Nexus recently or if it was just reposted. If it was just reposted everything should be fine. MMM RC6.1, FOOK2 1.2OB Compatibility PatchesWMKFOOK2 Compatibility PatchesAlright, so I have decided to use FWE, so now all I gotta do is setup FWE and reinstall WMK+CP for AA?also what do you mean when you say "Apocalypse Armory should be alright with maybe a few quirks."Thanks again. Link to comment Share on other sites More sharing options...
blove Posted January 23, 2012 Share Posted January 23, 2012 I am not much help with FWE since I have never used it. The "alright" comment is about using AA with FOOK2. Link to comment Share on other sites More sharing options...
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