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FO3 Crash at startup


ZerosC2

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Ok so I got this big load of mods that crash my game at startup. CALIBR, EVE, FOOK2, Apocalypse Armory, Mart's Mutants Mod, Enhanced Weather, RTS NW, Destruction, Starcraft 2 Mod, Sprint Mod. Also I'm sure I installed them correctly.....

Load order:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Destruction.esm

CALIBR.esm

EVE.esm

Apocalypse Armory.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

RTS NW.esm

CALIBRxMerchant.esp

Sprint Mod.esp

Destruction - Main.esp

Destruction - Main - Statics.esp

Destruction - DLC.esp

Destruction - DLC - Statics.esp

FOOK2 - Main.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Mothership Zeta.esp

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

MyFOOK2 - No Rape Victims.esp

MyFOOK2 - Black & White Tranquility Lane.esp

FOOK2 - [DESTRUCTION] Main.esp

FOOK2 - [DESTRUCTION] Main - Statics.esp

FOOK2 - [DESTRUCTION] DIK.esp

FOOK2 - [DESTRUCTION] DIK - Statics.esp

FOOK2 - [DESTRUCTION] Mothership Zeta.esp

FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp

Apocalypse Armory.esp

Star Craft 2 Mod.esp

Apocalypse Armory - CALIBR.esp

WeaponModKits.esp

WeaponModKits - FOOK.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

Apocalypse Armory + WMK.esp

EVE.esp

EVE Operation Anchorage.esp

Apocalypse Armory + EVE.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - REBOOT.esp

Destruction - CP - Fellout.esp

MergedPatch1.esp

 

Total active plugins: 66

Total plugins: 66

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Go back to the main page of Destruction and go towards the bottom of the page. There are instructions on installing and setting a load order. I would also suggest you read the comments section before you spend a lot of time trying to get your game to work. Also, you have Destruction-CP-Fellout.esp and you do not have Fellout installed. Fellout has an .esm and the lack of it will cause your game to crash without loading. Since you are new to modding, I would suggest you deactivate all your mods and than activate them one at a time. When the game crashes, the last mod you activated is the cause. Also, FOOK2 is in beta release for testing and is very unstable. You should read the comments on the FOOK2 page. A lot of people are having problems with it. I would like to recommend using Fallout Wanderers Edition instead of FOOK2, get Fallout Remastered and Fellout.
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Go back to the main page of Destruction and go towards the bottom of the page. There are instructions on installing and setting a load order. I would also suggest you read the comments section before you spend a lot of time trying to get your game to work. Also, you have Destruction-CP-Fellout.esp and you do not have Fellout installed. Fellout has an .esm and the lack of it will cause your game to crash without loading. Since you are new to modding, I would suggest you deactivate all your mods and than activate them one at a time. When the game crashes, the last mod you activated is the cause. Also, FOOK2 is in beta release for testing and is very unstable. You should read the comments on the FOOK2 page. A lot of people are having problems with it. I would like to recommend using Fallout Wanderers Edition instead of FOOK2, get Fallout Remastered and Fellout.

Ok thanks, I forgot to say, I have 5 fomods, RTS NW, Enhanced Weather, MMM, CALIBR, and Destruction.

So I would Load a mod, then start the game, then load another mod, and start the game again, you mean that? and alright I will Delete FOOK2

And I use Auto Sort for the load order, is that bad?

Edited by DCShaso
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Don't delete FOOK2, that will only cause more problems. You have to disable it in your game launcher and than uninstall it.

You didn't mention it, but are you using FOSE, FOMM, FO3 Edit and B.O.S.S.? Without going to each of your mod pages, I think some of them require FOSE to run properly.

Yes, you would activate a mod, start the game. If it runs without a problem, exit the game and than activate another mod, etc. When you are doing this, don't forget that you have to activate both the esm and the esp.

Also, does your equipment meet the minimum requirements to run the game? The system requirements are listed on the back of the Fallout 3 box.

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...Also I'm sure I installed them correctly.....

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Destruction.esm

CALIBR.esm

EVE.esm <--- remove, integrated in FOOK2 1.2OB

Apocalypse Armory.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm <--- remove this old FOOK2 1.0RC plugin

FOOK2 - [DIK] DLC Improvement Kit.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

RTS NW.esm

CALIBRxMerchant.esp

Sprint Mod.esp

Destruction - Main.esp

Destruction - Main - Statics.esp

Destruction - DLC.esp

Destruction - DLC - Statics.esp

FOOK2 - Main.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp <--- remove this old FOOK2 1.0RC plugin

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Mothership Zeta.esp <--- remove this old FOOK2 1.0RC plugin

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

MyFOOK2 - No Rape Victims.esp <--- remove this old FOOK2 1.0RC plugin

MyFOOK2 - Black & White Tranquility Lane.esp <--- remove this old FOOK2 1.0RC plugin

FOOK2 - [DESTRUCTION] Main.esp

FOOK2 - [DESTRUCTION] Main - Statics.esp

FOOK2 - [DESTRUCTION] DIK.esp

FOOK2 - [DESTRUCTION] DIK - Statics.esp

FOOK2 - [DESTRUCTION] Mothership Zeta.esp

FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp <--- remove these old Destruction plugins, they are for FOOK2 1.0RC

Apocalypse Armory.esp

Star Craft 2 Mod.esp

Apocalypse Armory - CALIBR.esp

WeaponModKits.esp

WeaponModKits - FOOK.esp <--- verify that this is the compatibility patch for FOOK2 1.2OB

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

Apocalypse Armory + WMK.esp <--- not sure how this will play with a FOOK2/WMK CP

EVE.esp

EVE Operation Anchorage.esp <--- remove these, integrated in FOOK2 1.2OB

Apocalypse Armory + EVE.esp <--- remove if using FOOK2 1.2OB since you should not use EVE standalone plugins with it

Mart's Mutant Mod.esp <--- get the compatibility patches for FOOK2 1.2OB and MMM 6.x, there are none for FOOK2 1.0RC and MMM 6.x

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - REBOOT.esp

Destruction - CP - Fellout.esp <--- remove since you are not using Fellout

MergedPatch1.esp <--- redo your merged patch after making changes

 

You have FOOK2 1.0RC installed with what appears to be FOOK2 1.1+ hotfixes. If you want to use FOOK2 you should be using FOOK2 1.2OB. Completely uninstall FOOK2 1.0RC. Download and install FOOK2 1.2OB Data, Main, and Hotfix archives. You have to start a new game. If you use an old save with FOOK2 1.0RC data with a FOOK2 1.2OB install you will have problems.

 

EVE is integrated in FOOK2 1.2OB. An older version, but the newer EVE should still not be used with it. Destruction has compatibility patches for FOOK2 1.0RC but not FOOK2 1.2OB. You can use it with FOOK2 1.2OB if you follow the instructions on the Destruction description page. Verify that you are using the compatibility patches meant for FOOK2 1.2OB and WMK 1.1.9, using patches for older versions will create problems. There are no compatibility patches for FOOK2 1.0RC and MMM 6.x, there are CPs for FOOK2 1.2OB and MMM 6.x though.

Edited by blove
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Don't delete FOOK2, that will only cause more problems. You have to disable it in your game launcher and than uninstall it.

You didn't mention it, but are you using FOSE, FOMM, FO3 Edit and B.O.S.S.? Without going to each of your mod pages, I think some of them require FOSE to run properly.

Yes, you would activate a mod, start the game. If it runs without a problem, exit the game and than activate another mod, etc. When you are doing this, don't forget that you have to activate both the esm and the esp.

Also, does your equipment meet the minimum requirements to run the game? The system requirements are listed on the back of the Fallout 3 box.

Hm, I kinda deleted it without disabling it in launcher.. I am using FOMM, FOSE, and Fo3edit, I don't know what's B.O.S.S. tho... And Yes, I have already played this game in my computer, with and without mods, but then i formatted, started over, got a bunch of new mods, a lot more then I had before, and now is not working, And I think it's not that I'm NEW to this... I'm just bad and don't understand how it works very well....

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...Also I'm sure I installed them correctly.....

 

Fallout3.esm

Alright, I deleted FOOK2 completely, all versions, and some other mods tho I installed fellout and fallout 3 remastered, now I downloaded FWE. so should I reinstall Fook2 1.2OB and install FWE, or is fook not compatible with MMM?

This is my current load order now:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Destruction.esm

CALIBR.esm

Apocalypse Armory.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

RTS NW.esm

EVE.esm

EVE - MMM Patch.esp

EVE - FWE Patch.esp

CALIBRxMerchant.esp

Destruction - Main.esp

Destruction - Main - Statics.esp

Destruction - DLC.esp

Destruction - DLC - Statics.esp

Apocalypse Armory.esp

Star Craft 2 Mod.esp

Apocalypse Armory - CALIBR.esp

EVE.esp

EVE Operation Anchorage.esp

Apocalypse Armory + EVE.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - REBOOT.esp

Destruction - CP - Fellout.esp

Fellout-pipboylight.esp

Fellout-BrokenSteel.esp

Fellout-Anchorage.esp

Fellout-Zeta.esp

Fellout-PointLookout.esp

Fellout-Full.esp

Fallout Remastered - FWE + MMM.esp

Fallout Remastered - MMM + EVE (PI Merge).esp

Fallout Remastered.esp

 

Total active plugins: 50

Total plugins: 50

 

So what should I do now...? Thank you for taking your time doing all this and sorry to be so noobish at this. :pinch:

o yes I also have some compatiblity patches for FWE but I am aware of this since I was planing to install it, I will remove them(or leave them there) if you tell me its better to EITHER install FOOK2 1.2OB or FWE since I kinda heard they not compatible..?

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It is one or the other but not both. If those mods are what you want to use, FWE is a better match. Your load order still needs a bit of tweaking though.

 

If you want to use FOOK2 1.2OB you should not use EVE, Fallout Remastered, and the Fellout DLC plugins (the main Fellout plugin is fine if you want darker nights). Apocalypse Armory should be alright with maybe a few quirks. Like I said, not sure how the AA/WMK compatibility patch would play with the FOOK2/WMK CP. Here are the links to the updated compatibility patches for MMM 6.x and WMK 1.1.9. The FOOK2/MMM patch is based on MMM 6.1 with the 6.2 update that Martigen had posted on the Bethesda Forums. Not sure if he updated 6.2 before uploading to Nexus recently or if it was just reposted. If it was just reposted everything should be fine.

 

MMM RC6.1, FOOK2 1.2OB Compatibility Patches

WMKFOOK2 Compatibility Patches

Edited by blove
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It is one or the other but not both. If those mods are what you want to use, FWE is a better match. Your load order still needs a bit of tweaking though.

 

If you want to use FOOK2 1.2OB you should not use EVE, Fallout Remastered, and the Fellout DLC plugins (the main Fellout plugin is fine if you want darker nights). Apocalypse Armory should be alright with maybe a few quirks. Like I said, not sure how the AA/WMK compatibility patch would play with the FOOK2/WMK CP. Here are the links to the updated compatibility patches for MMM 6.x and WMK 1.1.9. The FOOK2/MMM patch is based on MMM 6.1 with the 6.2 update that Martigen had posted on the Bethesda Forums. Not sure if he updated 6.2 before uploading to Nexus recently or if it was just reposted. If it was just reposted everything should be fine.

 

MMM RC6.1, FOOK2 1.2OB Compatibility Patches

WMKFOOK2 Compatibility Patches

Alright, so I have decided to use FWE, so now all I gotta do is setup FWE and reinstall WMK+CP for AA?

also what do you mean when you say "Apocalypse Armory should be alright with maybe a few quirks."

Thanks again.

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