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Real Animals Mod


charwo

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A lot of us, to put it mildly, don't like Bethesda's take on the East Coast Ecosphere. I know I waited four years before getting Fallout 3 because I wanted a green mod for the game, and I got two: Vurt's and BA-Wasteland. I was shocked how quickly and many green mods showed up even before the CK was out. But, there is something still lacking for a green modder. Real animals. I don't mind their being stingwings and bloat flies and radscorions, but to make exploring the Commonwalth a joy instead of a chore, it needs real animals, lots of them.

And this is why I bring to you the Anmalica for Skyrim:

http://www.nexusmods.com/skyrim/mods/57413/?

 

A mod that adds in a crapton of real animals is certainly possible in the game engine. Unfortunately, the guy who made it no longer makes mods. But I'm hoping to drum up support for an Animalica like mod. Heck, I'd be for a straight port of the mod if permission was given. Living breathing, vibrant forests. Really get that Life After People thing going.

So if you'd like a real animals mod, even a basic one like Animalica, leave a comment and let yourself be heard.

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A lot of us, to put it mildly, don't like Bethesda's take on the East Coast Ecosphere. I know I waited four years before getting Fallout 3 because I wanted a green mod for the game, and I got two: Vurt's and BA-Wasteland. I was shocked how quickly and many green mods showed up even before the CK was out. But, there is something still lacking for a green modder. Real animals. I don't mind their being stingwings and bloat flies and radscorions, but to make exploring the Commonwalth a joy instead of a chore, it needs real animals, lots of them.

 

And this is why I bring to you the Anmalica for Skyrim:

http://www.nexusmods.com/skyrim/mods/57413/?

 

A mod that adds in a crapton of real animals is certainly possible in the game engine. Unfortunately, the guy who made it no longer makes mods. But I'm hoping to drum up support for an Animalica like mod. Heck, I'd be for a straight port of the mod if permission was given. Living breathing, vibrant forests. Really get that Life After People thing going.

 

So if you'd like a real animals mod, even a basic one like Animalica, leave a comment and let yourself be heard.

If you get permission to port, you might want to try this first in Skyrim SE. If that works, expose these wonderful animals to high levels of radiation and begin porting.

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@charwo

indeed - it would be great to see more critters and creatures in the wasteland.

mutated, unmutated, and perhaps biologically engineered etc.

some of the random meshes folks have made on autodesk creature maker etc, they'd be horrific.

amorphous amoebic 'rad sludge beasts' near the Corvega plant.

platy-sharks

'centaurs' - those things are horrific.

 

How do you envisage implementing them?

will they be targetable?

|tangent: will PETA be happy that players can blast the virtual animals? (that was something noticeably lacking - players can't attack cats etc unless they're modded). |

will there be 'synth' versions too?

(im envisaging that Incredibles scene with the cyber-parrot hehe)

 

if these creatures are attackable, 'harvestable' for crafting products or trappable by the traps in the DLC,

how will that work with the instances? that was a tricky aspect for the Skyrim project too.

though they managed to find a way.

 

creature attacks would make for great end-game ambient quests.

 

it would be unfortunate if this project required DLC, so I'd support a non-DLC dependent version.

It would also be unfortunate if these critters were not part of the crafting system -

similar to the present hawks, ravens and rad-gulls - they're destroyable, though you don't gain any crafting material hehe.

 

hopefully, multiple modders will emerge and team up to realise a mod of this ambitious scope.

 

EDIT: it is still an awesome project if it is un-mutated flora and fauna.

even moreso if it is integrated with the crafting system.

I want to be able to virtually hunt the critters... or, corale them into "I cannot believe it is not Jurrassic Park".

Edited by montky
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@charwo

indeed - it would be great to see more critters and creatures in the wasteland.

mutated, unmutated, and perhaps biologically engineered etc.

some of the random meshes folks have made on autodesk creature maker etc, they'd be horrific.

amorphous amoebic 'rad sludge beasts' near the Corvega plant.

platy-sharks

'centaurs' - those things are horrific.

 

How do you envisage implementing them?

will they be targetable?

|tangent: will PETA be happy that players can blast the virtual animals? (that was something noticeably lacking - players can't attack cats etc unless they're modded). |

will there be 'synth' versions too?

(im envisaging that Incredibles scene with the cyber-parrot hehe)

 

if these creatures are attackable, 'harvestable' for crafting products or trappable by the traps in the DLC,

how will that work with the instances? that was a tricky aspect for the Skyrim project too.

though they managed to find a way.

 

creature attacks would make for great end-game ambient quests.

 

it would be unfortunate if this project required DLC, so I'd support a non-DLC dependent version.

It would also be unfortunate if these critters were not part of the crafting system -

similar to the present hawks, ravens and rad-gulls - they're destroyable, though you don't gain any crafting material hehe.

 

hopefully, multiple modders will emerge and team up to realise a mod of this ambitious scope.

No no no. That would be a monster mod. I'm talking real deer, one headed cows, raccoons, coyotes, wolves, ducks, rabbits, geese, fish in the water. Plus maybe a few exotic species like elephants, woolly mammoths, camels, things the pre-war world might have brought back with SCIENCE!

 

And to put it lightly, I can't mod. I'm trying to flag someone else's attention

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