Jump to content

Giving grass nifs alpha and material properties?


Jeux

Recommended Posts

Similar to regular FO nifs that have BSShaderLightingProperties, I want to add alpha and material properties to grass nifs that primarily have the TallGrassShaderPropterty and NiStencilProperty nodes. I've tried just tagging the alpha and material nodes in there as usual, but no success. Is it even possible for the engine to do this for grass, since they are rendered and spawned differently from other game objects?
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...