Jeux Posted January 22, 2012 Share Posted January 22, 2012 Similar to regular FO nifs that have BSShaderLightingProperties, I want to add alpha and material properties to grass nifs that primarily have the TallGrassShaderPropterty and NiStencilProperty nodes. I've tried just tagging the alpha and material nodes in there as usual, but no success. Is it even possible for the engine to do this for grass, since they are rendered and spawned differently from other game objects? Link to comment Share on other sites More sharing options...
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