Sparky88101 Posted February 23, 2017 Share Posted February 23, 2017 I got the script working! I'm putting together the aliases now and I think I missed one detail when describing the quest. The key is located in the inventory of a dead NPC. So I would need an alias for the NPC, correct? Secondly, when making the alias for the trigger box, would that be a new location alias or just a reference alias?Glad to hear it! Good work.the triggerbox would just be a reference alias. If that's the strategy you're using then you would need the NPC to be an alias and the key to be an alias that spawns in the NPC (that can all be handled in the alias menu). Link to comment Share on other sites More sharing options...
KiokothePirate Posted February 23, 2017 Author Share Posted February 23, 2017 Got it. Now I have moved onto setting the objectives and once again, the differences between the tutorial quest and mine are throwing me off. This quest is so simple yet for some reason I can't figure out how to put it together, haha. So I'm setting the quest stages. I currently have things set up as follows:010: The player has read the note and is directed to head towards Ilinalta's Deep. SetObjectiveDisplayed(10)20: The player has retrieved the key from the NPCs body. SetObjectiveCompleted(10) SetObjectiveDisplayed(20)30: The player visits the house. SetObjectiveCompleted(20) SetObjectiveDisplayed(30)40: Player has entered the house. SetObjectiveCompleted(30) Would this be correct? By the way, thanks again for all the help! I really appreciate it! Link to comment Share on other sites More sharing options...
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