Gradashy Posted February 22, 2017 Share Posted February 22, 2017 (edited) The idea is a skyproc that scan all armor installed in you game and add to all that armors a new requirement, that is a Blueprint and spread that blueprints over leveled list and merchants. The Blueprint is removed like any other material after create the item. One of the worst issues from Skyrim smith system is how easy is farm XP using the forge, and there is many mods that add new items to forge that just not make sense in materiais, exploiting the game. With that limitation, forge items will be much more harder and rewarding and better yet when using mods like Loot and Degradation, making upgrade items much more important. Edited February 22, 2017 by Gradashy Link to comment Share on other sites More sharing options...
NinjaWarriorPoet Posted February 23, 2017 Share Posted February 23, 2017 Maybe it would be easier to reverse engineer the blueprints, or pay a smith to learn them. Link to comment Share on other sites More sharing options...
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