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Autoweight tool for 3d max


theru

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maxmenu

 

customize->custom user interface->tab toolbars scroll down util u find kogen ,drag it out and put it somwhere on the menu in max

 

http://cgterminal.com/2011/11/15/3ds-max-autoweight-v0-030-automatic-skinning-tool/

 

1.select polygons->click set region

2.click region bone setup(calculate)

3.set weight transistion and lengh and click add skin modifier button

 

done ^^ now just add dismemberskin and the mesh is ready for export.

(asuming u already has done unwrap uw modifier on it)

 

 

or just use wrap skin(check selectfaces, check wight all verticles(select vanilla mesh that alread has skin modifier), click convert to skin.

now if u have nibad skin transport error in niftools u have to paint your own weights

 

 

http://www.scriptspot.com/files/aw0.055.png

Edited by theru
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