theru Posted January 24, 2012 Share Posted January 24, 2012 (edited) maxmenu customize->custom user interface->tab toolbars scroll down util u find kogen ,drag it out and put it somwhere on the menu in max http://cgterminal.com/2011/11/15/3ds-max-autoweight-v0-030-automatic-skinning-tool/ 1.select polygons->click set region2.click region bone setup(calculate)3.set weight transistion and lengh and click add skin modifier button done ^^ now just add dismemberskin and the mesh is ready for export.(asuming u already has done unwrap uw modifier on it) or just use wrap skin(check selectfaces, check wight all verticles(select vanilla mesh that alread has skin modifier), click convert to skin.now if u have nibad skin transport error in niftools u have to paint your own weights http://www.scriptspot.com/files/aw0.055.png Edited January 24, 2012 by theru Link to comment Share on other sites More sharing options...
AlphaWoIF Posted January 24, 2012 Share Posted January 24, 2012 Thanks it looks very useful, im going to give this a try :) Link to comment Share on other sites More sharing options...
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