Toradore Posted February 23, 2017 Share Posted February 23, 2017 I want to make height of my npcs/raiders/settlers random. Its odd they every one is exactly the same heigh. I can deal with random or changeing settlers if thats only option. but id like be able do both if could. Link to comment Share on other sites More sharing options...
Fkemman11 Posted February 23, 2017 Share Posted February 23, 2017 I think there would be a way. After all you can adjust scale in the game and I have seen mods that randomize raiders and settlers faces. I think the problem is that adjusting height or scale in the game causes other issues such as interacting with objects and what-not. :huh: Link to comment Share on other sites More sharing options...
Toradore Posted February 28, 2017 Author Share Posted February 28, 2017 I have seen kids and adults ingame but no mid level ages. Was hopeing to get some that looked more like teenagers to put them to work in gardens and such. and put the kids in a school house. Im not too worried about interactions too much. If shrink a adult down a head or so shorter. Or oppisite for a kid. Most of it is for makeing settlement look more like real settlement. Link to comment Share on other sites More sharing options...
legobrick100 Posted March 5, 2017 Share Posted March 5, 2017 There is a very slight height element in the game, but none dramatic enough to clearly be teenagers. Though it should be possible to shrink adults down with a console command:[Reference ID].setscale [#] 10 is the normal size, 1 is the lowest size. I know this command can be used on the player, but I haven't tried it with NPCs. Link to comment Share on other sites More sharing options...
Toradore Posted March 25, 2017 Author Share Posted March 25, 2017 Thank you. Been away for while dealing with setting up bunch of fish tanks for my kids hehe Link to comment Share on other sites More sharing options...
DarylLicht Posted March 28, 2017 Share Posted March 28, 2017 DCMS will do it but that mod has been hidden. I still use it and it works well for me, others think there's too much risk of a corrupted save. I also have More Varied Body Shapes here but it seemed to conflict with something (maybe DCMS?) so I haven't really tried it. Link to comment Share on other sites More sharing options...
caleb68 Posted March 28, 2017 Share Posted March 28, 2017 a simple little script one would think that you attach to the actor: Scriptname OnSpawnScaleScript extends ObjectReference Bool Property HasBeenScaled Event Onload() if HasBeenScaled == false akHeight = Utility.RandomFloat(0.97, 1.0) self.SetScale(akHeight) HasBeenScaled = true endif EndEvent this was just off the top of my head, sure its self explaining, but that seems the easiest way to do it. Link to comment Share on other sites More sharing options...
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