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Scrap Issue


l0new0lf331

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After some quick research for making items scrappable, for some reason even following the instructions here, I cannot get the all the wall lights in the main cavern to scrap. Some of them will but not others see here (yes I realize in the pic of the ones not selectable, my cursor isn't on it. Trust me it won't light up for scrap). They are named the same. Any ideas?

 

The ones attached to the wall CANNOT be selected for scrap.

The ones attached to the columns CAN be selected for scrap.

 

For reference --VltLight05UtilCage01MountedWhiteLit-- Used 98 times in Vault 88

 

It isn't a part of the wall mesh that it's attached to. It's a separate selectable piece in the CK.

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That might be due to how the new previs/precombineds were made for the Cell (so that it would work without bugs). Assuming it actually worked for you (which is iffy, not sure why, the fact that it works for some people indicates it was made properly), that might explain it. The precombineds that are unscrappable are around the edges of the visible cell, if you scrapped them you'd see into the void.

 

I can't be certain that is the reason, but it seems likely.

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There are so many major problems with trying to scrap items not originally meant to be scrappable in Vault 88 and the Mechanists Lair that even the Scrap Everything mod concluded it was safest to just not try. Scrapping items in those locations breaks the pre-combines so much harder than exterior locations. You'd be better off using the CK to directly disable the items you don't want and just use the esp.

 

Edited to add the above post explains even better than I did. :D

Edited by damanding
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Ahh ok I figured it was something like that. Just not with the technical words. I remember on the Scrap Everything page they did mention issues with scrapping items in those 2 places. I wanted to be able to scrap those particular lights as they tend to bleed through the walls of vault pieces I put in. Would a light box accomplish that?

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What I saw of light boxes is that the light sources themselves are linked to it with a keyword I don't remember atm (I think it was literally "Light Box"). I'm packing it up for the night. One of the lights I linked to objects ended up deleting lights I didn't even touch yet so tomorrow I've got to figure out which one (or 2). Though I have a good idea which.

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If anyone is interested in the specifics of why it is such a problem:

 

  Reveal hidden contents

 

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What I have started doing to scrap objects not meant to be scrapped is to link them to another object that is meant to be scrapped using the WorkshopStackedItemPARENTKeyword, then I Precombin Geometries for the cell it's in, and the generate precombined visibility for the loaded area. I posted a YouTube tutorial video on the subject. It's 40 minutes long, but it's a complex subject to discuss. It covers precombining, and generating visibility, and making compatibility patches.

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@Vlits thank you for that explanation. That actually made sense to me. And it explains the issues present in Vault 88. I'm not sure I could handle trying to fix that.

@Trosski I'll have a look at that video and see what I can learn from it.

 

Thank You all for your help and guidance

VIitS
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