theru Posted January 24, 2012 Share Posted January 24, 2012 (edited) deleted the whole thing Edited February 15, 2012 by theru Link to comment Share on other sites More sharing options...
jimhsu Posted January 24, 2012 Share Posted January 24, 2012 Thanks. Does that animation work as is in Skyrim, or did you have to edit it in NifSkope in any way? Also, I see you're using a new skeleton. Does this approach preserve the bone order (so that it's usable by an existing skeleton,hkx) if you're only editing a pre-existing animation and not creating a new skeleton? Link to comment Share on other sites More sharing options...
theru Posted January 24, 2012 Author Share Posted January 24, 2012 (edited) Thanks. Does that animation work as is in Skyrim, or did you have to edit it in NifSkope in any way? Also, I see you're using a new skeleton. Does this approach preserve the bone order (so that it's usable by an existing skeleton,hkx) if you're only editing a pre-existing animation and not creating a new skeleton? u can take whatever skeleton u wanna animate, bethsedas own skeleton aswell, this is just a modified version of it with extra bones.ive putted a description and the video on the download link on nexusfiles. i just simplyfied this steps abit by taking the scene in max instead of external file and yeah it should preserve boneorder since nothing else was changed. based on what u need if u need skeleton just delete export animation in havok export Edited January 25, 2012 by theru Link to comment Share on other sites More sharing options...
zdzichorowerzysta Posted February 13, 2012 Share Posted February 13, 2012 Great tutorial, look what i did: http://www.youtube.com/watch?v=NUB9_fGtSzc Link to comment Share on other sites More sharing options...
theru Posted February 13, 2012 Author Share Posted February 13, 2012 (edited) lol, did u convert it it with hkxcommand tool after u made and exported the animation? and did u name the animation proper? cuz i can see like one foot moving, so somwhere u did wrong if this dosnt work test this then http://wiki.tesnexus.com/index.php/Working_with_animations_in_Skyrim Edited February 13, 2012 by theru Link to comment Share on other sites More sharing options...
theru Posted February 13, 2012 Author Share Posted February 13, 2012 but u need exporter 3.7.1 for it to work Link to comment Share on other sites More sharing options...
zdzichorowerzysta Posted February 13, 2012 Share Posted February 13, 2012 (edited) I will write step by step what i did: 1. Extracted anims2. Converted them to .kf3. Imported skeleton.nif with those settings below: http://i1104.photobucket.com/albums/h333/izomuli/1-7.png 4. Imported mt_walkforward.hkx with those settings: http://i1104.photobucket.com/albums/h333/izomuli/2-6.png 5. Checked dope sheet: http://i1104.photobucket.com/albums/h333/izomuli/4-4.png 6. Changed NOTHING, just clicked havok content tools->export7. In animation added create skeletons create animations 8. In create skeletons build rig from selected (all items on scene was selected)9. In create animations animation tracks from selected10. In core added write to platform11. Run all configurations: http://i1104.photobucket.com/albums/h333/izomuli/5-3.png 12. Run havok preview tool13. Open skeleton.hkx14. Add cmonworkyoudumbanimation.HKX15. Ragdoll mapping: animation->ragdoll16. Run physics Skeleton just stay and don't move http://i1104.photobucket.com/albums/h333/izomuli/67.png Same thing in game as you saw on video Edited February 13, 2012 by zdzichorowerzysta Link to comment Share on other sites More sharing options...
theru Posted February 13, 2012 Author Share Posted February 13, 2012 (edited) weird cuz it worked for me oh and btw, u seems to have camera as root node, thats why it aint workingsecond picture from bottom thats why u character aint moving,camera cant be root node, it has to be attached to root node otherwize test the one in wiki but u need niftools export 3.7.1 easy to do, ive never tried it thoughgt but i now the newest niftools exporter dont work u need this one http://www.mediafire.com/?11yay8b1uiuyq35 or download yourselfhttp://niftools.sourceforge.net/forum/viewtopic.php?f=20&t=3196 6 post from top, user figment or go here, the step is basicly the same as mine http://skyrim.nexusmods.com/downloads/file.php?id=4888 scroll down until u see tutorials Edited February 13, 2012 by theru Link to comment Share on other sites More sharing options...
zdzichorowerzysta Posted February 13, 2012 Share Posted February 13, 2012 (edited) Thx, 3.7.1 worked lols http://www.youtube.com/watch?v=-DhHNUOzQ98 Edited February 13, 2012 by zdzichorowerzysta Link to comment Share on other sites More sharing options...
theru Posted February 15, 2012 Author Share Posted February 15, 2012 (edited) hahahaha, lol, this is the best ive seen so far, rofl xd gotta save this vid xd Edited February 15, 2012 by theru Link to comment Share on other sites More sharing options...
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