Jump to content

Automatically quicksaves every time i shoot


Jarfer

Recommended Posts

I don't know what could be causing it. I know it's not any of my mods because I unchecked everything except for FO3 and the DLCs and it persists...

 

=====================================

 

Mod load order report

! Warning: current load order template contains 19 duplicate entries

 

Fallout3.esm

Masterlist Information: $Revision$, $Date$, $LastChangedBy$

 

Anchorage.esm

 

ThePitt.esm

 

BrokenSteel.esm

 

PointLookout.esm

 

Zeta.esm

 

CRAFT.esm

 

CALIBR.esm

 

xCALIBR.esm

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

xCALIBRuniverse.esm

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

RH_IRONSIGHTS.esm

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Mart's Mutant Mod.esm

 

AlternateStart.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

RH_IronSights_Basic_AnchoragePlugin.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

RH_IronSights_Basic_BrokenSteelPlugin.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

RH_IronSights_Basic_PittPlugin.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

RH_IronSights_Basic_PointLookoutPlugin.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

RH_IronSights_Basic_VanillaPlugin.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

RH_IronSights_Basic_ZetaPlugin.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

RH_IronSights_Pitt_NewRifleSights.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

RH_IronSights_PL_NewItems.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Auto Aim Fix v1.1.esp

 

13eyes27hairsucanplay.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

CombatEnhanced-Package.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Mart's Mutant Mod - DLC Anchorage.esp

 

Mart's Mutant Mod - DLC The Pitt.esp

 

Mart's Mutant Mod - DLC Point Lookout.esp

 

Mart's Mutant Mod - Hunting & Looting.esp

 

Mart's Mutant Mod - Increased Spawns.esp

 

Mart's Mutant Mod - Natural Selection.esp

 

Mart's Mutant Mod - Tougher Traders.esp

 

Mart's Mutant Mod - Zones Respawn.esp

 

Mart's Mutant Mod - Dynamic Player Scaling.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Mart's Mutant Mod - Master Menu Module.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Sprint Mod.esp

* The current load order of this mod does not match the current template

 

LOWER-real-thirdpersonview.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Mart's Mutant Mod - DLC Broken Steel.esp

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod.esp

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - DLC Zeta.esp

* The current load order of this mod does not match the current template

 

xCALIBRuniverse.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

The order that the current template suggests is as follows:

fallout3.esm

anchorage.esm

thepitt.esm

brokensteel.esm

pointlookout.esm

zeta.esm

craft.esm

calibr.esm

xcalibr.esm

xcalibruniverse.esm

rh_ironsights.esm

mart's mutant mod.esm

alternatestart.esp

rh_ironsights_basic_anchorageplugin.esp

rh_ironsights_basic_brokensteelplugin.esp

rh_ironsights_basic_pittplugin.esp

rh_ironsights_basic_pointlookoutplugin.esp

rh_ironsights_basic_vanillaplugin.esp

rh_ironsights_basic_zetaplugin.esp

rh_ironsights_pitt_newriflesights.esp

rh_ironsights_pl_newitems.esp

sprint mod.esp

lower-real-thirdpersonview.esp

auto aim fix v1.1.esp

13eyes27hairsucanplay.esp

combatenhanced-package.esp

mart's mutant mod.esp

mart's mutant mod - dlc anchorage.esp

mart's mutant mod - dlc the pitt.esp

mart's mutant mod - dlc broken steel.esp

mart's mutant mod - dlc point lookout.esp

mart's mutant mod - dlc zeta.esp

mart's mutant mod - hunting & looting.esp

mart's mutant mod - increased spawns.esp

mart's mutant mod - natural selection.esp

mart's mutant mod - tougher traders.esp

mart's mutant mod - zones respawn.esp

mart's mutant mod - dynamic player scaling.esp

mart's mutant mod - master menu module.esp

xcalibruniverse.esp

Link to comment
Share on other sites

The order that the current template suggests is as follows:

Rule of the thumb here: When FoMM suggests you to change your load order: Do it.

 

On to the autosave problem: Have you checked your "controls" settings in Fallout 3? Sounds like you've (inadvertently) changed the action button for quicksave from F5 to your left mouse button.

Link to comment
Share on other sites

Jarfer - Hello!

 

BlackRampage's idea about the accidental changing of your keys sounds like the most likely cause of the quicksave issue.

 

It's very easy to reset keys if you wander into that part of the game menu, clicking the left button may have done it. :)

 

By the way, as regards your MMM set up, it should be something like this:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

 

Mart's Mutant Mod.esm

 

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

 

You don't need these:

 

mart's mutant mod - hunting & looting.esp

mart's mutant mod - increased spawns.esp

mart's mutant mod - dynamic player scaling.esp

 

They are all controlled in game with the the Mart's Mutant Mod - Master Menu Module.

 

Using both those plugins & the menu can cause trouble, untick them in FOMM & delete them.

 

Hope this helps!

 

Prensa

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...