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Angler glow question


gob2

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SOLVED: thank you deadbeeftffn and Ethreon

 

So I've been trying to get rid of the glow effect from the Angler's "lure". I've gone into nifskope, material editor, ck, and the dds files. The glow map dds files apparently are not for the lure. Altering the bgem file for the lurefx works....kinda. I can get it to half luminosity by lowering emitance. But only half, seemingly no more or less. The nif files point toward the bgem file, so that seems to be a tiny bit of progress. But I can't figure out where the damn glow is coming from. Lure indeed.

 

On a related note, unflagging "vertex colors" on the lure and then running fo4 freezes my computer. No idea why.

 

Any idea's would be appreciated. I'm open to suggestion.

 

gdmnglow.jpg

Edited by gob2
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