zeldan64140 Posted January 25, 2012 Share Posted January 25, 2012 So I seem to be hitting some sort of limit on the number of mods I can install; no matter in what order or what mods I install, after I reach so many (about 20 .esp files and a number of texture/mesh mods) my game CTDs at the title screen and then I have to uninstall ALL my mods or it will continue to CTD, even if I just uninstall the most recently installed mods leaving only the ones that previously worked just fine together. Does anyone know if Skyrim is simply incapable of loading a certain number of mods? has anyone else encountered this? might there be a fix for this? I have been searching around the nexus and google for solutions or answers, obviously to no avail. if anyone could help, it would be greatly appreciated. Thank you all in advance. Link to comment Share on other sites More sharing options...
zeldan64140 Posted January 25, 2012 Author Share Posted January 25, 2012 for a little bit of clarification, I'm not using the nexus mod manager or anything else, I'm manually installing all my mods. Link to comment Share on other sites More sharing options...
ClayboTGW Posted January 25, 2012 Share Posted January 25, 2012 It could be a load order problem or a bad mesh or texture you may want to copy and paste your load order here it would help a lot for us to help you out.. as for a limit I think older games like Oblivion and Fallout3/NV it was around 200 mods before getting flakey. so you would figure Skyrim is the same. what are you using to arraign your load order? Link to comment Share on other sites More sharing options...
zeldan64140 Posted January 26, 2012 Author Share Posted January 26, 2012 I'm just letting Skyrim do that itself, and unfortunately I don't know the load order it's using. If I were to hazard a guess I would say alphabetically as this is how they seem to be arranged in the Data Files section of the Skyrim Launcher. I'll list the mods I have installed right now: SkyBoostENBFast Horse DismountLush GrassQuality World Map with All Roads(now the .esp files, in alpha order)Advanced Vampires No Sun DamageAdvanced WerewolvesBloodx10Bright Lights (from Darker Nights mod)Creature Stats RevisedDamage MultiplyerDarker NightsDeadly TrapsDeadlyCombat_WeaponsArmourDuel - Combat RealismDuel - Craftable ArrowsDuel expansionEnduring DragonsFaster Arrows 50%Realistic Running SpeedRealistic Water TexturesRotten Rat's FASTSickly DiseasesSneak Rebalance If I try to install ANY of the other mods I have, Skyim will CTD on main menu. I'm going to try uninstalling and reinstalling Skyrim right now to see if that fixes the issue. Link to comment Share on other sites More sharing options...
Dingenskirchen Posted January 26, 2012 Share Posted January 26, 2012 Like ClayboTGW already mentioned, the limit should be arround 200 (256 or something like that). So there should be enough air to the top.It's more likely that you have an Esp loaded that requires a missing master. At least that's how it was in older games like Oblivon and Fo3. I would advice you to use a programm like Wrye Bash or NMM to install and uninstall your mods.In Wrye Bash you can also see if there's a master file missing, so it's much easier to manage all your files.Sooner or later, if you're a notorious mod-user like me, you have to use a mod manager, otherwise you will go down in chaos. And if it doesn't shine through, i prefer Wrye Bash as it's a great tool to keep eye on your mods and is really great to manage all of them. Link to comment Share on other sites More sharing options...
rededge Posted January 26, 2012 Share Posted January 26, 2012 And if it doesn't shine through, i prefer Wrye Bash as it's a great tool to keep eye on your mods and is really great to manage all of them. +1 - and then use BOSS to sort your load order! http://www.skyrimnex...ile.php?id=1840 http://www.skyrimnex...s/file.php?id=6 Link to comment Share on other sites More sharing options...
zeldan64140 Posted January 26, 2012 Author Share Posted January 26, 2012 thank you kindly! Wrye Bash seems to have solved the issue (while reinstalling Skyrim definitely did not). I'm still curious as to WHY Skyrim seems to have an issue with a certain number of mods; it wasn't that any were missing a master or any of their own files; but I suppose that's a question few people outside of Bethesda could answer. at any rate, I have all my mods installed now and I'm happy! Link to comment Share on other sites More sharing options...
Dingenskirchen Posted January 26, 2012 Share Posted January 26, 2012 I guess it was something with a bitcode or something why it only allowed 2xx mods at once. But i could be wrong, i'm getting old. Anyway glad it worked out for you. Link to comment Share on other sites More sharing options...
zeldan64140 Posted January 26, 2012 Author Share Posted January 26, 2012 (edited) GODDAMNIT. okay, nope; went back to being broken, and I didn't change ANYTHING. this is now just getting to be infuriating. I can, once again, only have a certain number of mods. it's a very finite number, seemingly always the same, but I'm not sure it it includes only the .esp mods or the texture/mesh mods as well. EDIT: I currently have 17 .esp files, 12 texture/mesh only mods (not managed by Wrye Bash), SkyBoost and ENB. So depending on what categories count and what don't count towards this arbitrary cutoff point, the max number is either 17, 29, or 31. if they're all counting then 31 IS (2^5)-1 so that could be it... why only assign a five bits for the potential load order? that doesn't make sense. Edited January 26, 2012 by zeldan64140 Link to comment Share on other sites More sharing options...
raymondNZdnd Posted January 26, 2012 Share Posted January 26, 2012 (edited) Like ClayboTGW already mentioned, the limit should be around 200 (256 or something like that). Just adding to general discussion: When you access the resources for a mod, the first two hex values indicate which mod it is in the load order,In the game GOLD can be accessed using 0000000F (with the leading '0's not needed)since the main game itself is first in the load order (position '0') Items from the first mod loaded after the main game would be (eg), 01000001 The last value for a mod position is FF (255 in decimal), so eg, FF001C8Awould indicate something from your 255th added mod(Official DLC should be considered mods for the purposes of this mindless rambling).((mod == something with an esp file, simply altering DATA values doesn't count suddenly unsure of bsa and esm effects on number of 'mods')) Edited January 26, 2012 by raymond_dnd Link to comment Share on other sites More sharing options...
Recommended Posts