kingtitan Posted January 27, 2012 Author Share Posted January 27, 2012 This is what I changed it to: scn ATLuciferDPAbilityScript short Activate short Button short DoOnce float Timer begin OnActivate if GetFactionRank ATLuciferFaction == 4 || GetFactionRank ATLuciferFaction == 21 || GetFactionRank ATLuciferFaction == 27 messagebox "Take the body down?" "Take it down" "Leave it up" set Activate to 1 else Activate return endif end begin GameMode if GetFactionRank ATLuciferFaction < 1 removespell ATLuciferAbility endif if IsIdlePlaying == 0 pickidle 1 endif if Activate == 1 set Button to GetButtonPressed if Button == -1 return elseif Button == 0 SetActorsAI 1 SetDestroyed 0 SetUnconscious 0 SetRestrained 0 SetFactionRank ATLuciferFaction -1 kill set Activate to 0 set DoOnce to 0 set Timer to 0 removespell ATLuciferAbility Return elseif Button == 1 set Activate to 0 endif endif if GetFactionRank ATLuciferFaction == 4 || GetFactionRank ATLuciferFaction == 21 || GetFactionRank ATLuciferFaction == 27 if IsIdlePlaying == 1 && DoOnce == 0 && Timer >= 1 && Timer < 2 SetUnConscious 1 elseif IsIdlePlaying == 1 && DoOnce == 0 && Timer >= 2 SetActorsAI 0 set DoOnce to 1 elseif DoOnce == 0 && Timer < 2 set Timer to Timer + GetSecondsPassed endif endif end Problem persists unfortunately. Link to comment Share on other sites More sharing options...
Lanceor Posted January 27, 2012 Share Posted January 27, 2012 The script looks fine to me and I can't see where the problem lies, so I think it's time to use some debug text to see what is actually happening. Use only one of them at a time otherwise they will overwrite each other and you might miss a message. See if this helps to identify what's going wrong. scn ATLuciferDPAbilityScript short Activate short Button short DoOnce float Timer begin OnActivate if GetFactionRank ATLuciferFaction == 4 || GetFactionRank ATLuciferFaction == 21 || GetFactionRank ATLuciferFaction == 27 messagebox "Take the body down?" "Take it down" "Leave it up" set Activate to 1 else Activate messagebox "NPC Activated!" ;<-------------------------- Debug text return endif end begin GameMode if GetFactionRank ATLuciferFaction < 1 removespell ATLuciferAbility endif if IsIdlePlaying == 0 pickidle 1 endif if Activate == 1 set Button to GetButtonPressed if Button == -1 return elseif Button == 0 messagebox "Button 0 running" ;<-------------------------- Debug text SetActorsAI 1 SetDestroyed 0 SetUnconscious 0 SetRestrained 0 SetFactionRank ATLuciferFaction -1 kill set Activate to 0 set DoOnce to 0 set Timer to 0 removespell ATLuciferAbility Return elseif Button == 1 messagebox "Button 1 running" ;<-------------------------- Debug text set Activate to 0 endif endif if GetFactionRank ATLuciferFaction == 4 || GetFactionRank ATLuciferFaction == 21 || GetFactionRank ATLuciferFaction == 27 if IsIdlePlaying == 1 && DoOnce == 0 && Timer >= 1 && Timer < 2 messagebox "SetUnconscious routine running" ;<-------------------------- Debug text SetUnConscious 1 elseif IsIdlePlaying == 1 && DoOnce == 0 && Timer >= 2 messagebox "SetActorsAI 0 routine running" ;<-------------------------- Debug text SetActorsAI 0 set DoOnce to 1 elseif DoOnce == 0 && Timer < 2 set Timer to Timer + GetSecondsPassed endif endif end Link to comment Share on other sites More sharing options...
kingtitan Posted January 27, 2012 Author Share Posted January 27, 2012 Ok here are my results. I went ahead and entered all debug texts one at a time: Messagebox for "NPC activated" never showed upmessagebox for "button 0 running" showed up and went away when I hit okmessagebox for "button 1 running" never showed upmessagebox for "setunconscious routine running" showed up and kept repeating when i hit okmessagebox for "setactorsai 0 routine running" never showed up Hopefully you can interpret that better than i can :) Link to comment Share on other sites More sharing options...
Lanceor Posted January 27, 2012 Share Posted January 27, 2012 Okay, that definitely helps narrow down the problem. Messagebox for "NPC activated" never showed up - BADmessagebox for "button 0 running" showed up and went away when I hit ok - GOODmessagebox for "button 1 running" never showed up - GOODmessagebox for "setunconscious routine running" showed up and kept repeating when i hit ok - BADmessagebox for "setactorsai 0 routine running" never showed up - GOOD So basically it means that the "NPC activated" OnActivate block is not firing. It's not firing because the Faction Rank isn't being changed as evidenced by #4 showing and repeating. I'd try making some changes to that "SetFactionRank ATLuciferFaction -1" line... Change its syntax to match the wiki... "SetFactionRank ATLuciferFaction, -1" (note the comma)Move "SetFactionRank ATLuciferFaction -1" to just above "SetActorsAI 1"Not sure if this console command exists, but try opening the console, clicking on the NPC to select it and typing "GetFactionRank ATLuciferFaction" and see what number it gives you. Link to comment Share on other sites More sharing options...
kingtitan Posted January 27, 2012 Author Share Posted January 27, 2012 Did all that and but of course, I couldn't loot, talk to, ect with the NPC. However, when I attempted the console command it returned "item "atluciferfaction" not found for parameter faction" (or something to that effect). Basically, it seems like the game can't even find the faction! Could the problem lie within that? Link to comment Share on other sites More sharing options...
kingtitan Posted January 27, 2012 Author Share Posted January 27, 2012 I got a hold of my friend that wrote the original script for me and I think he is going to basically write a "counter" scripted spell. Hopefully this will work, I will post my results from his script when I get it and test it out. Link to comment Share on other sites More sharing options...
Lanceor Posted January 28, 2012 Share Posted January 28, 2012 Ah, that's good. It's always harder to troubleshoot someone else's script than one you wrote yourself, so with your friend on board, I'm sure s/he'll figure it out in a jiffy. I hope the mod turns out okay for you. :thumbsup: Link to comment Share on other sites More sharing options...
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