paraleyes Posted January 26, 2012 Share Posted January 26, 2012 I don't need to open the mesh files at this time. I just need to know what the different file names are for please? I see for example the following pattern: dragonhelm_bronze_0.nif (In Inventory?)dragonhelm_bronze_1.nif (Wearing Item?)dragonhelm_bronze_go.nif (assuming go eatheral or reflectiveness?)dragonhelm_bronzef_0.nif (Female In Inventory?)dragonhelm_bronzef_1.nif (Female Wearing Item?) If I am correct... Well please let me know either way and add any clarifications... Thanks!!! ~Paraleyes Link to comment Share on other sites More sharing options...
SariDecember Posted January 26, 2012 Share Posted January 26, 2012 (edited) According to the way nif files are named in the fallout games I can say for sure that the _go file is the model that is used when the item is dropped from the inventory to the ground and the f suffix indicates the female mesh. Can't tell you though what the 0/1 suffixes are for. I bet that Quetzlsacatanango is gonna drop by if he sees this and clear that up for you! ;) Edited January 26, 2012 by SariDecember Link to comment Share on other sites More sharing options...
Perraine Posted January 26, 2012 Share Posted January 26, 2012 I don't need to open the mesh files at this time. I just need to know what the different file names are for please? I see for example the following pattern: dragonhelm_bronze_0.nif (In Inventory?) Nope sorry: ... All *_0 meshes and *_1 meshes refer to the character slider setting, i.e.* _0 for "skinny" player and *_1 for "fat" player, the game "blends" the 2 together to get the desired resultdragonhelm_bronze_1.nif (Wearing Item?) =See Abovedragonhelm_bronze_go.nif (assuming go eatheral or reflectiveness?) Nope = this is the mesh for the 'ground' and 'inventory' versionsdragonhelm_bronzef_0.nif (Female In Inventory?) Half right = it IS for the female version, but see above for the *_0 and *_1 dragonhelm_bronzef_1.nif (Female Wearing Item?) = See above If I am correct... Well please let me know either way and add any clarifications... Thanks!!! ~Paraleyes Link to comment Share on other sites More sharing options...
paraleyes Posted January 26, 2012 Author Share Posted January 26, 2012 I don't need to open the mesh files at this time. I just need to know what the different file names are for please? I see for example the following pattern: dragonhelm_bronze_0.nif (In Inventory?) Nope sorry: ... All *_0 meshes and *_1 meshes refer to the character slider setting, i.e.* _0 for "skinny" player and *_1 for "fat" player, the game "blends" the 2 together to get the desired resultdragonhelm_bronze_1.nif (Wearing Item?) =See Abovedragonhelm_bronze_go.nif (assuming go eatheral or reflectiveness?) Nope = this is the mesh for the 'ground' and 'inventory' versionsdragonhelm_bronzef_0.nif (Female In Inventory?) Half right = it IS for the female version, but see above for the *_0 and *_1 dragonhelm_bronzef_1.nif (Female Wearing Item?) = See above If I am correct... Well please let me know either way and add any clarifications... Thanks!!! ~ParaleyesWOOO HOOOO! Thanks both of you! Just what I need! :) :) :) And Fast! Community rocks here! :) Thanks again Link to comment Share on other sites More sharing options...
Perraine Posted January 26, 2012 Share Posted January 26, 2012 No problem ... Good Luck :thumbsup: Link to comment Share on other sites More sharing options...
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