greekrage Posted March 1, 2017 Share Posted March 1, 2017 Forgive this old fart... But can someone tell me what keyword (if needed) and how to link an object i want to move with the platform ?? Example.. Lets say i want to add railing to the elevator platform so it moves with the platform...or a light etc... Link to comment Share on other sites More sharing options...
greekrage Posted March 3, 2017 Author Share Posted March 3, 2017 bump... Link to comment Share on other sites More sharing options...
montky Posted March 4, 2017 Share Posted March 4, 2017 @greekrageIf you're stumped, there's no hope for any of us heheForgive what follows hehe. there might be a few ways to get things to move with the elevator platform.if the 'build settlement anywhere' you build on the elevator... was build on a node that moves with the platform,then, where the elevator moves, the stuff attached to that node will also move. this is preferable, as if you build a store/Vendor on a moving elevator,then the node can be customized in future node mods which alter vendor prices depending on charisma etc.thats right - a large multi-story elevator in a scrap-skyscraper, which is a moving Vendor and player workbench hehe.it adds so much life to large Vaults or to Greygarden complex, to have a large moving elevator up to the overpass. I think that applies to some of the chain-link elevators in development too - it depends on how the chain is handled, if its just a sprite, then it will stick to the object, usually a support post in a fixed spot which is annoying, but if the chain is a moving object, you can stick a light to specific chain-links too. I think there's even a way to pre-combine stuff and 'mesh-combine' it to the elevator platform.that project is looking into how to get the same instance of an elevator to swap between say, the cell in open-world,and a new-lands cell... other folks were wanting the elevator object floor panel, to be built with 'snappable' edges on the platform,so that it moves as an instance that is moving along that node-travelpath.it's just a floor tile that moves by a node along node-travelpath, when the player clicks a button or entry in a terminal.anything you snap to that elevator floor will move with the floor. this includes posters, decals and objects attached to the walls attached to that floor.and, railings and the like. which elevator are you trying to get stuff to move with?ddproductions vault-tec elevator?darthwayne's elevator?your own secret entrances and such?that would help greatly in trying to find a solution that's going to best work for the application. by the by, awesome idea on 'force-field/energy doors" - the wall is just toggling collision on and off with the button,and changing the texture effects to transparent or different .gif or .swf -that is awesome, and it lets you do cool 'decloaking' effects for the entrance to the 'batcave' or holodeck etc.that liquid-metal door effect .swf to solid texture? AWESOME!it lets you do a 'slow reveal', after a number of times running through that node,the player begins to notice a 'glitch' effect on the wall holoprojector... secret entrance is found,and you 'noclip' through the 'sprite'/.gif/.swf surface into the area. who knows what awesomeness you've got on the backburner, greekrage.I hope I gave you some ideas and avenues to explore in the meantime,until a modder with more mod-fu than I, is able to answer your question. Link to comment Share on other sites More sharing options...
greekrage Posted March 4, 2017 Author Share Posted March 4, 2017 (edited) well i have a work around but if i want to add something i forgot to the moving part...its a hassle... What i do now is make a SCOL of the whole new platform and simply go to search and replace and switch the original platform with my SCOL that remains linked and work just fine... What i want is to be able to simply add something and link it with a keyword..(maybe it doesnt even need a keyword but its simply how to link what from where issue) There are several people that know how but arent answering... What i have now is a wooden elevator that rises out from the water and acts as a bridge done again with the SCOL method in my all most done Nordhagen mod that has a sort of castle type moat separating Nordhagen from the road . heres apeek... http://prntscr.com/efuhes Edited March 4, 2017 by greekrage Link to comment Share on other sites More sharing options...
montky Posted March 4, 2017 Share Posted March 4, 2017 @greekrageyou've done it again!that is phluppin awesome. I think Petard may melt when he reviews this at some later stage -Petard seems to review all your stuff greekrage hehe. how goes the extra hidden entrances/secret entrances and force-fields too by the by?those looked conceptually quite awesome. Link to comment Share on other sites More sharing options...
steve40 Posted March 7, 2017 Share Posted March 7, 2017 Forgive this old fart... But can someone tell me what keyword (if needed) and how to link an object i want to move with the platform ?? Example.. Lets say i want to add railing to the elevator platform so it moves with the platform...or a light etc...When you right-click on a reference in the Render Window in CK, there is a tab where you can select another reference to link the item to. Similarly, there is another tab that shows what other references are linked to your reference. I forget the names of the tabs, something like "Linked To" and "Linked References" maybe. In the case of elevators, iirc, you would link your reference to the moving platform helper object that moves the elevator up and down. Alternatively, can link references dynamically (with optional keyword) by using the SetLinkedRef papyrus command. Link to comment Share on other sites More sharing options...
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