aeroldoth Posted March 1, 2017 Share Posted March 1, 2017 I know little about modding and can't seem to change the stealing script successfully. I've opened skill_stealing.nss in the toolset. All I do is change rank +5/ to rank +25/. I changed the local copy, then did save, compile and export (tried with and without dependencies). When I load a game, it doesn't work right. Zevran just got stealing4, so i want him to steal in combat. Every target says "stealing success", but no items or coins are ever added. I understand in the 103 or 104 patch, the devs removed stealing from the tactics menu.... did they remove combat stealing altogether? Maybe I'm loading the wrong script? I also see in the patch notes for 104 that they "fixed" the issue of reports of success but no gains. Is there something else I have to edit? I have many mods installed so I'm thinking this is the conflict, but I have no idea how to find where the problem is or what to do. Combat tweaks... auto loot? All I want is for stealing to be much more successful. Changing cunning would affect his combat damage, which I don't want to change. i really enjoy stealing and was really looking forward to zev stealing from enemies, but it's not working. Any help is appreciated. Link to comment Share on other sites More sharing options...
Qwinn Posted March 3, 2017 Share Posted March 3, 2017 (edited) My fixes occur in sys_treasure_h, which is an include used by skill_stealing.nss. I have to compile skill_stealing.nss, but I don't make any changes to it directly. Are you using version 1.01 of the toolset? The version of sys_treasure_h that I pulled up did appear to have the Bioware patch fix to stealing. I had to redo it anyway because it didn't fix dog fetching which had a similar problem. If you pull up sys_treasure_h, can you find several checks of a !bStolen flag? If so, I believe those were put in by the Bioware fix. My fix to dog fetch is to replace them with !IsPartyMember(oTarget), which serves to fix both stealing and fetch. I'm afraid I know nothing about the tactics menu or changes to it. Edited March 3, 2017 by Qwinn Link to comment Share on other sites More sharing options...
aeroldoth Posted March 3, 2017 Author Share Posted March 3, 2017 I don't understand why the game needs the sys_treasure_h file in override as well, but it seems to work now. Since I wasn't sure simply copying the file from the toolset to override would make any difference, I used an alternate copy which alleged to fix the bugs, found here: http://social.bioware.com/project/2383/#files I used Nukenin's sys_treasure_h.nss file, as well as ABI_NukStealTacticsFixCDR.GDA to fix the tactics menu. Preliminary test seems to work. Fingers crossed I didn't mess anything else up. Thanks! Link to comment Share on other sites More sharing options...
Qwinn Posted March 3, 2017 Share Posted March 3, 2017 Nukenin and I talked a fair amount back in the day when I was first developing my fixpack. Good guy and good coder. Link to comment Share on other sites More sharing options...
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