A5b84 Posted March 2, 2017 Share Posted March 2, 2017 (edited) Hi,I'm currently creating a mod that adds an attachment for helmets and I want that attachment to make the helmet not use the hair slots (30 & 31) My objective is to get this:Without attachment: helmet occupies slots 30, 31 and 46With attachment: helmet occupies slot 46 But I don't know how to edit slots with an attachment :/ Edited March 2, 2017 by MysterTroll Link to comment Share on other sites More sharing options...
brothalynshhung Posted March 2, 2017 Share Posted March 2, 2017 From what I understand, you'd need to make two separate items, im not sure that you can make one item switch the slots it uses by adding an attachment.Im certainly no expert modder though. Link to comment Share on other sites More sharing options...
VIitS Posted March 3, 2017 Share Posted March 3, 2017 Actually, you should be able to by using ARMA (armor addon) records. You have to change the base armor record to not have the 30 and 31 slots, then make an ARMA record for it (if it doesn't already have one) that has those slots, and another ARMA record for you new attachment that does not have those slots. Then you can use Object Modification records to let the player change them out. Just make sure neither ARMA record is given an index value of 0 (in the main armor record). If you are unsure what I mean, I can add some screenshots later when I have access to my main computer. Link to comment Share on other sites More sharing options...
brothalynshhung Posted March 3, 2017 Share Posted March 3, 2017 ^^^ this is why I should stick to subjects im 100% about :D :D Link to comment Share on other sites More sharing options...
A5b84 Posted March 5, 2017 Author Share Posted March 5, 2017 (edited) Actually, you should be able to by using ARMA (armor addon) records. You have to change the base armor record to not have the 30 and 31 slots, then make an ARMA record for it (if it doesn't already have one) that has those slots, and another ARMA record for you new attachment that does not have those slots. Then you can use Object Modification records to let the player change them out. Just make sure neither ARMA record is given an index value of 0 (in the main armor record). If you are unsure what I mean, I can add some screenshots later when I have access to my main computer. I tried this but for some reason one of the attachments I added makes the mod slot unusable :/ I'll try doing this differently and maybe it will work Edit: I think it was buggy because of attachments giving wrong index value, but now it works as it shouldThank you so much for your help ^^ Edited March 5, 2017 by MysterTroll Link to comment Share on other sites More sharing options...
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