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Everything posted by brothalynshhung
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Changing Biped Slot
brothalynshhung replied to TJHammersmith's topic in Fallout 4's Creation Kit and Modders
https://forums.nexusmods.com/index.php?/topic/5288370-how-to-change-the-slot-a-clothing-item-will-use/&do=findComment&comment=46866440 here try this. -
looks great love the shoe and nuke symbol detail
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- clothing
- yoga pants
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I could do that for you Perraine. I can do a container, out in the world randomly, or in a cooking/chemistry workbench, any way doesnt matter.
- 12 replies
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- yoga pants
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1) the great thing about bodyslide is you make one file that fits to zeroed out cbbe sliders then you just pick the preset and it morphs to it. 2) select the different preset and do the same thing as the first time around 3) some pieces could be seen as both using the same slot but the intention is for them to be used together, just one example of change being needed theres certainly some silly slot usage every now and then though 5) yes, is it possible you didnt replace the nif with the new version/built after creating the project? 6) not much really, and theres stuff like 3d modeling software but bodyslide is everything you need unless youre creating the mod yourself, not just fixing up an outfit.
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I believe with unlimited companion framework you can choose any automatron you want, just disable the quick recruit eligible only option. Not sure about sanctuary mod but the other one might be kerrigan suit. http://www.nexusmods.com/fallout4/mods/7212/?
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Change NPC to look like Looksmenu Preset I've made?
brothalynshhung replied to MegaCrunch's topic in Fallout 4's Discussion
Yes you will want to use faceripper, a program you can find for download on this site. The instructions are included and quite simple really. edit: http://www.nexusmods.com/fallout4/mods/3878/? -
Cleaning Master files. Good idea or not?
brothalynshhung replied to Havoc1337's topic in Fallout 4's Discussion
^ that was very informative >.< thanks, kudos. -
WHERE ARE ALL THE NUDE MODS?!
brothalynshhung replied to Saigity22's topic in Fallout 4's Discussion
^^^^ what he said :> there's text in the advanced search page under the attributes options (right side) that says "Filter more content using tag blocking" , might even be able to just click that link. Make sure you're not blocking adult files, and then also checkmark the "include adult files" option back at the advanced search page. Sounds like you already know which ones exist so I wont name any to avoid bias. unless you'd like me to. -
Changing slots used using an object mod
brothalynshhung replied to A5b84's topic in Fallout 4's Creation Kit and Modders
^^^ this is why I should stick to subjects im 100% about :D :D -
Im having difficulty understanding why certain items in my converted mod are acting as though they're colliding with the body, and instead of continuing to go downwards will bend and stretch (please see http://imgur.com/a/8mxz4 for an example). I was going to spend a day or two trying different things but would much rather if anyone can help me :D ?
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Changing slots used using an object mod
brothalynshhung replied to A5b84's topic in Fallout 4's Creation Kit and Modders
From what I understand, you'd need to make two separate items, im not sure that you can make one item switch the slots it uses by adding an attachment. Im certainly no expert modder though. -
Looking for animators to answer some questions
brothalynshhung replied to AWickedTemplar's topic in Fallout 4's Discussion
Not a problem. -
Imo, from only a few months of animation experience please keep in mind, you'd maybe be able to get the left hand to the sword, but by the time its half way out no telling what that left arm would look like. This is from a fallout 4 animator, so I could be wrong on more than one level :>
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Looking for animators to answer some questions
brothalynshhung replied to AWickedTemplar's topic in Fallout 4's Discussion
I personally use the 2013 version of 3ds max for 2 or 3 months now and i've had 0 problems with it. Converting (exporting) to .hkx files the whole time so the animations could be applied to the game. -
Looking for animators to answer some questions
brothalynshhung replied to AWickedTemplar's topic in Fallout 4's Discussion
^^^^^ :> -
Looking for animators to answer some questions
brothalynshhung replied to AWickedTemplar's topic in Fallout 4's Discussion
No problem man -
Mod that removes notifications
brothalynshhung replied to kingofthesword's topic in Fallout 4's Discussion
I have not seen such a mod no. -
Looking for animators to answer some questions
brothalynshhung replied to AWickedTemplar's topic in Fallout 4's Discussion
from what I understand only 3ds max is supported for animations currently, as you need havok tools which only works with 2013. Though its possible it also works for maya (i tried but it caused a crash every time i attempted to open the plugin manager). Either way Im quite sure blender just isnt going to work for getting the proper format youre looking for. This is just from what I understand on the situation from a month or so ago, I could be wrong or things could have changed since then, but likely not. -
Creation kit won't create a mod archive
brothalynshhung replied to bOMKHA's topic in Fallout 4's Creation Kit and Modders
awesome :D