Glyptodon Posted May 17 Posted May 17 I don't know how active the MEA modding community still is, but I'll try anyway: Could anyone add ME2's Reave power to the game? That would be great!
engeng125 Posted June 5 Posted June 5 I would like to request a mod where you can show your equipped weapons in cutscenes all the time, similar to the legendary edition. It really breaks the immersion.
brfritos Posted June 13 Posted June 13 I tried looking at Frosty Editor by myself, to no avail. Wonder if anyone can help modifying Kadara's requirements for having at an outpost by REMOVING the need to fix Kadara water. Thanks in advance.
KrrKs Posted June 15 Posted June 15 On 6/13/2025 at 11:20 AM, brfritos said: I tried looking at Frosty Editor by myself, to no avail. Wonder if anyone can help modifying Kadara's requirements for having at an outpost by REMOVING the need to fix Kadara water. Thanks in advance. I'm pretty sure that is the requirement for plotflag `5d89e205-0f81-4442-9220-76753a8f01fc` in DisplayConditions[0] of `JournalTaskData` Entry[954] in `Systems/JournalSystem/JournalSystemAsset` If you remove that entry zero index PlotConditionReference, it should unlock the quest to create the settlement without the need to enter the vault. There is another Text reference using this plotcondition about kadara being ready for a settlement ( i think a codex text ) that is not affected by this change. Please keep in mind that the journal system is pretty much controlling everything about the game's quests, codex entries, emails, datapad texts, etc, so if e.g., the mea fixpack or other mods made changes here they would be incompatible. So you better check if the fixpack does anything here and maybe build ontop of that version. If you have questions, you probably better find me on the ME Modding discord, i only visit this nexus forum like a handful of times a year
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