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[WIP] Andoran: Prologue


Andoslag

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Andoran: Prologue

A non-commerical, non-linear, open-world RPG

 

Andoran is one of the three islands situated to the south of Black Marsh, the Argonian homeland. There are many climatic zones; an explorer will encounter gloomy caves, steep mountains, swift rivers, flowery meadows lost in boundless coniferous forests, as well as Daedric and Dwemeric ruins.

 

The island is inhabited; each settlement has its own unique architectural style relating to its history and geographical position. So the city founded by mages, for instance, can easily be distinguished from a fort town, and the purpose of each is clear from its distinct

appearance. The same also applies to the building interiors.

 

New music has been written specifically for the project and will enhance yet further the strong sense of immersion in the strange world of Andoran.

 

Charming scenery is in fact just a by-product of Andoran: Prologue. The development team has set itself the goal of creating an unusual story; you will have to make difficult choices, consider your every step very carefully and even think very carefully about the reasons for

other people’s actions and motivations. Each character you meet, whoever he or she may be, is an individual.

 

The Prologue will reveal the events which will eventually lead to the third part of the project, “Andoran: Nerevarine.” You will be invited to dive into the rich history of the archipelago, its past, present and even future. Here on the island you will make your own decisions and determine your own identity, and each variable will lead you to take your own decisive action.

 

Furthermore, you will encounter plenty of side quests, both long and short. Every quest will help immerse you in the world and reveal another missing piece of the Andoran puzzle.

 

Some specifics of the project are:

--total freedom. You are free to choose whom to be and what to do. Every avenue is open to you: become a smith or a knight or a pearl diver or a vampire...

--non-linear plot. In Andoran the main currency is information. He who possesses the necessary information will be able to influence events or even be able to change them in dramatic fashion.

--logical madness. Talking rats, bored fleas, horses walking on water, living cheese that you have to hunt (it’s very quick), meeting yourself. Indeed, this is only a small selection of the events you can expect to encounter in Axis, one of the game’s major areas. Sooner or later the madness will become logic, although extraordinary in nature.

 

Even before the release of Skyrim, the Andoran team had started work on transferring the project to the new Creation Engine. That decision meant we were able to include things of which the Oblivion engine is incapable, even expanding the gameplay possibilities along the way. Here is a short list of the new things which the Creation engine has allowed us to implement:

--full-scale battles on land and sea (with the player being able to participate)

--the possibility to buy every empty house

--painting and making music

--providing training to other characters

--employing couriers who can travel anywhere on Andoran

--renting rooms and houses for any length of time

 

We have also introduced the system of Daedric Ratings which will allow the environment and especially NPCs to react more realistically to interactions with you.

 

Just to be clear, transferring the game to the TES V engine doesn't imply that we will be using Skyrim’s game mechanics however. The role-playing system is closer to that in TES III: Morrowind in point of fact.

 

Official trailer (made on TES IV):

http://www.youtube.com/watch?v=UoTFPoAjTq4

(all the videos have English captions, press the "CC" button when watching on Youtube to turn them on)

 

 

Screenshots (made on TES V):

 

 

 

Russian voiceover podcasts:

 

Soundtrack samples (music by Arthur Baryshev):

 

Our interviews:

to Machinima.com

to RPGItalia.net

 

The Andoran Team is looking for skilled and keen Modellers, Construction Set Specialists, Texture Artists and Translators (from Russian). If you would like to help us bring the world of Andoran to life and move the release date closer, please get in contact with us:

 

Vikart, Project Manager:

[email protected]

 

My email (for common questions concerning the project):

[email protected]

 

Or for Translators, Writers, Text Editors and Voice Actors, please email:

[email protected] or skype: AndoranTranslate.

 

 

Website: http://andoran.com/

Twitter: http://twitter.com/tesandoran

Youtube channel: http://www.youtube.com/user/AndoransVikart

Facebook page: http://facebook.com/pages/Andoran-Prologue/264053906958373

 

 

The current topic on Bethesda's forums: http://forums.bethsoft.com/topic/1334361-wip-andoran-prologue/

The old topic on Bethesda's forums: http://forums.bethsoft.com/index.php?/topic/1107446-andoranwip/

Edited by Andoslag
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Sounds exciting! I`ll have my eye on this one for sure. Is this a new worldspace or a total conversion mod?

 

Consider posting the information to the Shameless Self-Promotion Thread @ http://www.thenexusforums.com/index.php?/topic/540700-the-shameless-self-promotion-thread/ for increased visibility.

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or a total conversion mod

This one. Events of Andoran take place during the Oblivion crysis, it's not possible to merge the worldspace of Andoran with Skyrim's. Additionally, we have plenty of differences in gameplay. I'll quote my post from Bethforums:

 

Andoran is using drasctically different quest mechanics, a different set of features with the environment reacting on them, different role-playing system. It is fundamentally incompatible with Skyrim. For instance, you can kidnap an NPC and Andoran will react adequately (Skyrim will not, everybody simply won't give a damn). We have restored the attributes (Strength, Agility, etc.), this is another incompatibility. The aforementioned Daedric ratings don't exist in Skyrim too.

To make a long story short, we'll have to rehash all of Skyrim to make it be a friend of Andoran.

 

 

 

How well has it ported over to TESV, particularly without the offical CK available?

He who seeks will always find :turned:

Edited by Andoslag
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