snapper69 Posted March 3, 2017 Share Posted March 3, 2017 I recently started Liberty Reprimed, found a High Powered Magnet and tried to build an Actuator. I built one exited workbench and looked at Data on my Pip-Boy and it said 0/4 built. I went back into workbench and despite the fact that the magnet was greyed out in the list of parts, it allowed me to build several more, but still showed 0/4 built. I used player.additem to give me more magnets and made more actuators but still 0/4. Does anyone have any ideas, or am I going to have to try to use a console command to move it on to the next stage (which doesn't always work)? Link to comment Share on other sites More sharing options...
kevkiev Posted March 3, 2017 Share Posted March 3, 2017 Did you place the actuators on the ground like any other settlement object? Haven't run into that glitch, but I've heard of people standing too close to the workbench so the actuators don't actually "place" and don't count. I stood a ways away facing away from the workbench and built all four just lying on the ground about 15 ft. from the workbench. Just a wild guess anyways, good luck. Link to comment Share on other sites More sharing options...
snapper69 Posted March 3, 2017 Author Share Posted March 3, 2017 I'll give it a do tonight, thanks. Link to comment Share on other sites More sharing options...
Fonger Posted March 3, 2017 Share Posted March 3, 2017 Must be built at boston airport Link to comment Share on other sites More sharing options...
kevkiev Posted March 3, 2017 Share Posted March 3, 2017 Must be built at boston airportOh yeah, that too. Gotta be built at BA and left on the ground, presumably so a BOS worker bee can come gather them up. Link to comment Share on other sites More sharing options...
snapper69 Posted March 4, 2017 Author Share Posted March 4, 2017 Built at Boston Airport and left on the ground well away from the workbench, still 0/4 built. Link to comment Share on other sites More sharing options...
Fonger Posted March 4, 2017 Share Posted March 4, 2017 then its time you started removing mods until it works Link to comment Share on other sites More sharing options...
snapper69 Posted March 6, 2017 Author Share Posted March 6, 2017 Or I could just skip it. He never did anything on my first playthrough. Link to comment Share on other sites More sharing options...
Fonger Posted March 6, 2017 Share Posted March 6, 2017 Or I could just skip it. He never did anything on my first playthrough.since he didn't walk to the institute tossing nukes left and right you got a mod that breaks this part of the game Link to comment Share on other sites More sharing options...
snapper69 Posted March 8, 2017 Author Share Posted March 8, 2017 Looks like I may have to disable my mods, build the actuators, make sure that they show up, then enable my mods. Again. I had the same problem with building the teleport, I could build it but not power it up. Link to comment Share on other sites More sharing options...
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