fattyliver Posted March 4, 2017 Share Posted March 4, 2017 (edited) So I am new to modding. I started making one mod that is just basically altering leveled lists and npc records. I got to the point where I wanted to add some armors to my mod without adding another master, and there are some great open source armor mods with full permissions, but I don't know how to incorporate those into my mod. So far all I can get google to pull up is how to merge esps, but I want to combine the mods completely and have only one mod with one esp. If someone can point me to the right tutorial or explain how to do this I would appreciate it. EDIT: so for anyone who read this and might wonder the same thing, so far, the answer that I have found is that you would load both mods in the CK, and then you would have to make duplicates of every file from the mod you want, and then save them into your mod which should be the active mod. If there is a different and better way, i would still appreciate input from experienced modders. EDIT:lol ive have spent so much time trying to find the answers, and so far i have not gotten this to work yet. you would think there would be easy to find and somewhat up to date information on how to do what seems to me like what would be a common thing to do when modding. Edited March 5, 2017 by fattyliver Link to comment Share on other sites More sharing options...
steve40 Posted March 9, 2017 Share Posted March 9, 2017 Just use TES5EDIT to copy the records into your new mod as new records, then make sure the copies aren't referencing any records from the original mod, then you will be able to use the "clean masters" feature to remove the master dependency, if any. Link to comment Share on other sites More sharing options...
PeterMartyr Posted March 9, 2017 Share Posted March 9, 2017 Just use Merged Plugins Standalone, it's has close to one click tool for this has your ever gonna get. http://www.nexusmods.com/skyrim/mods/69905/? It's works for all Bethesda Games, it just lives Skyrim Nexus bit. So it more than compatible with SkyrimSE. It works for FO4 too. But I am no way shape or form trying to discourage you from trying to learn how to do it manually. So if you get Errors, you need to Re-Number FormID, before coping. Link to comment Share on other sites More sharing options...
fattyliver Posted March 9, 2017 Author Share Posted March 9, 2017 I tried the merge pluggins, but that is good for only the player, meaning you still have to have both mods installed and merge pluggins will only merge the esp's. You still have to have the main mods as the resources. I want to absorb assets or even the whole mod (permissions granted) into my mod and upload to nexus as one mod. so when I tried to merge or even copy as was suggested, the assets are invisible, and I wonder if it is because the nif's are hidden in the original mod (I have no idea really its just that I already tried these two options) Link to comment Share on other sites More sharing options...
manbullcultist Posted March 19, 2017 Share Posted March 19, 2017 Going to follow this thread, since I too am a novice who wishes to place some permission-given content in the mod that I'm developing. Link to comment Share on other sites More sharing options...
Deleted3897072User Posted March 19, 2017 Share Posted March 19, 2017 I'm guessing that the assets for the mods you are trying to merge are contained in bsa's? If so, you need to unpack the bsa's into loose files then make a new bsa containing all the files needed by your merged esp. Link to comment Share on other sites More sharing options...
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