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[LE] Weapon Texture Problem


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Hello guys,

i made a wepon for skyrim with textures and all that stuff. I also added the weapon to the game and everything works as it should, but the textures look like a tornado went through them. As png data they are all fine, and when i open them with nif scope they are ruined. I tried different ways of converting the texture into a ddl data and even started all over and made the weapon again but nothing changes. The only thing i noticed what was different compared to the guide was that in nife scope the lightshaderproperties stayed at their position and didnt went out of the block. I hope someone can help me.

 

 

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I use PaintDotNet a free tool that converts into .dds perfectly. if you use photoshop, save your textures as .tiff and open PaintDotNet open the tiff texture and save as .dds it's a bit tedious but it does the job well.

it works for me that way.

Edited by joebenz
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Firstly, not dll (which is a dynamic process library), but dds.

An _m.dds isnt always required. This file is a grayscale of the texture and the game take it for light-reflexions.

@renesuper: can you show a screenshot of nifSkope with that issue? Also, check the path to your textures in the nif-file.
If you see in CK only purple, that means there is no texture in the correct path the game can read.

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Ok it worked now, there was a mistake in the nif file. But now i got the problem that mytextures still look mixed up. Here is how they look like in nif scope and how it should look like. Thank you so far for the help guys :smile:

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Looks definitly like a texture issue in your nif-file.

Just to make sure, you get it right:

- did you have 2 textures (diffuse & normal-map) in your folder for that weapon?

You need a diffuse-map and a normal-map. The diffuse-map is your colored texture, the normal-map is used to show more details, or better saying in fakes lighting of bumps and dents.
Those 2 textures requires Skyrim.

the diffuse-map is mostly saved as DXT1 without alpha-channel (filename.dds)
the normal-map have an alpha-channel always and is saved mostly as DXT5 (filename_n.dds)

If you have both textures, please check your texture-path in your nif-file.
It should be similar like this
http://eimernase.de/Skyrim/nifskope_texture-path.jpg

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Ok i ported my png files into dds as you said ( i did that already but remade the dds files) and checked the paths and still nothing changed, i dont know why this doesnt work. These are my textures, and i used paint.net to make the dds files.

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