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[LE] Weapon Texture Problem


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Ok, i think i know whats wrong with your textures.

But step by step :)

I see in your nif-file the complete install-path from your textures.
Would be ok if you never share your work to others.
Otherwise you should take off all before textures\ , similar like my screen before.
If you want to share that and others have a different install-folder, with that path like yours the textures would be missing.
The game will always look for textures in the folder "textures".


Now your textures

the normal-map (_n.dds) looks ok, in which dds format you have it saved? (DXT1 3 or 5?)
the diffuse-map (your colored textures) looks a bit weird, i think you saved it with background-transparency, right?
If so, open this map in your graphic-program and set a color as background like black or grey. And then save this as dds with DXT1 (without alpha)

Hope you get it.

Otherwise you can send me your textures (the mesh i dont need for that) and i will fix it for you.

 


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Diffuse in DXT 1 as you said before and now i made the background in the normal map black, saved it and transformed it into a DXT 1 dds file but it didnt work, I think the png file i use is destroyed. I will use my mudbox data and extract the normal map again later and try to fix that again.

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diffuse is the colored texture-map, that needs a background. Not the normal-map.

If you have trouble with them, maybe attach here your colored texture-map (as png or whatever) and i make all your needed files from this for you.
Isnt a big deal.

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No big thing, here are your textures (in a 7z-archiv)

Your textures

There are 3 textures in it, diffusemap, environmentmap and normalmap
Here you can see where the environmentmap should set in nif-files (ignore the path with the _e.dds, its just a cubemap)

http://eimernase.de/Skyrim/NifSkope_texture-path2.jpg


Edited by Eimernase
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Firstly, i open your png-file in photoshop and set a background-layer with grey color.
Transparency background cant work as diffuse-map.
I save the file as dds with DXT1 (no alpha-channel)

Secondly i made a greyscale-texture from it for the environment-map.
This map is used for light-reflexion (black=no reflexion)
For that i merged both layers, set the saturation to -100% and increase the level-adjustments a bit darker.
Saved that texture as dds with DXT1 (no alpha-channel)

Third i take the steps back to the see the colored-map, use the Nvidia-Normalmap-Filter and saved as dds with DXT5 (with alpha-channel)

Last i opened the normalmap_n.dds again in Photoshop and also the environmentmap_m.dds
Select the environmentmap and copy it in the alpha-channel of the normalmap.
Save the normalmap again as dds with DXT5 (with alpha-channel)

Finished. :)

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