Eimernase Posted March 9, 2017 Share Posted March 9, 2017 Ok, i think i know whats wrong with your textures.But step by step :)I see in your nif-file the complete install-path from your textures.Would be ok if you never share your work to others.Otherwise you should take off all before textures\ , similar like my screen before.If you want to share that and others have a different install-folder, with that path like yours the textures would be missing.The game will always look for textures in the folder "textures".Now your texturesthe normal-map (_n.dds) looks ok, in which dds format you have it saved? (DXT1 3 or 5?)the diffuse-map (your colored textures) looks a bit weird, i think you saved it with background-transparency, right?If so, open this map in your graphic-program and set a color as background like black or grey. And then save this as dds with DXT1 (without alpha)Hope you get it.Otherwise you can send me your textures (the mesh i dont need for that) and i will fix it for you. Link to comment Share on other sites More sharing options...
renesuper Posted March 9, 2017 Author Share Posted March 9, 2017 Diffuse in DXT 1 as you said before and now i made the background in the normal map black, saved it and transformed it into a DXT 1 dds file but it didnt work, I think the png file i use is destroyed. I will use my mudbox data and extract the normal map again later and try to fix that again. Link to comment Share on other sites More sharing options...
Eimernase Posted March 9, 2017 Share Posted March 9, 2017 diffuse is the colored texture-map, that needs a background. Not the normal-map.If you have trouble with them, maybe attach here your colored texture-map (as png or whatever) and i make all your needed files from this for you.Isnt a big deal. Link to comment Share on other sites More sharing options...
renesuper Posted March 9, 2017 Author Share Posted March 9, 2017 thank you for the offer, but i kinda want to solve the problem so i can do things on my own in the future. Here is the diffuse map, i want to see how it should look like.http://www.bilder-upload.eu/show.php?file=5494a6-1489078426.png Link to comment Share on other sites More sharing options...
Eimernase Posted March 9, 2017 Share Posted March 9, 2017 (edited) No big thing, here are your textures (in a 7z-archiv)Your texturesThere are 3 textures in it, diffusemap, environmentmap and normalmapHere you can see where the environmentmap should set in nif-files (ignore the path with the _e.dds, its just a cubemap)http://eimernase.de/Skyrim/NifSkope_texture-path2.jpg Edited March 9, 2017 by Eimernase Link to comment Share on other sites More sharing options...
renesuper Posted March 9, 2017 Author Share Posted March 9, 2017 Thank you very much, how did you fix the files? :) Link to comment Share on other sites More sharing options...
Eimernase Posted March 9, 2017 Share Posted March 9, 2017 Firstly, i open your png-file in photoshop and set a background-layer with grey color.Transparency background cant work as diffuse-map.I save the file as dds with DXT1 (no alpha-channel)Secondly i made a greyscale-texture from it for the environment-map.This map is used for light-reflexion (black=no reflexion)For that i merged both layers, set the saturation to -100% and increase the level-adjustments a bit darker.Saved that texture as dds with DXT1 (no alpha-channel)Third i take the steps back to the see the colored-map, use the Nvidia-Normalmap-Filter and saved as dds with DXT5 (with alpha-channel)Last i opened the normalmap_n.dds again in Photoshop and also the environmentmap_m.ddsSelect the environmentmap and copy it in the alpha-channel of the normalmap.Save the normalmap again as dds with DXT5 (with alpha-channel)Finished. :) Link to comment Share on other sites More sharing options...
renesuper Posted March 9, 2017 Author Share Posted March 9, 2017 Thank you very much :) i dont know how to thank you for the time you spend on helping Link to comment Share on other sites More sharing options...
Eimernase Posted March 9, 2017 Share Posted March 9, 2017 There is nothing to thank me. So far i can help i do it.But you could do me a favor, maybe show a screen from your weapon with this textures?Would like to see if its now work well. ;) Link to comment Share on other sites More sharing options...
renesuper Posted March 10, 2017 Author Share Posted March 10, 2017 I took a short look at the weapon yesterday in skyrim and it looked fine, but when i made screenshot for you i recognised that it still looks buggy. Not as much as before but still.http://images.akamai.steamusercontent.com/ugc/91600930957755569/80B02F875FC6DB11038C91E57E4FB9388200A667/ Link to comment Share on other sites More sharing options...
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