Eimernase Posted March 10, 2017 Share Posted March 10, 2017 (edited) I see what you mean, thx for your screen.I dont think that this is a buggy texture like before.There are few black-parts at the blade which spinning around them and if you look at the diffuse-map, there isnt anything in dark color or black at the blade-part.So there must be something wrong how the texture was building around your mesh.I'm sure there is the mistake to find.EDIT: maybe make the texture-parts in the diffuse-map completly white and look again. If there are then also weird blacky parts then the issue is not the texture self, but how it build around the mesh. Its just a step to clear out where the issue coming from. Maybe it helps. Edited March 10, 2017 by Eimernase Link to comment Share on other sites More sharing options...
renesuper Posted March 11, 2017 Author Share Posted March 11, 2017 ok i will do that :) im kinda busy this weekend Link to comment Share on other sites More sharing options...
renesuper Posted March 14, 2017 Author Share Posted March 14, 2017 Ok, i got a friend on helping me and he told me i made a mistake with mudbox which causes the texture to be like that. I did a new test model and now it works fine. Thank you for your help and time you spend for helping me :) Link to comment Share on other sites More sharing options...
Eimernase Posted March 14, 2017 Share Posted March 14, 2017 Good to hear you got it fixed. :)I already thought after you showed the last screen here that there is something wrong with the texture-making in your program.Thats why the idea with the pure white texture to clarify where the issue coming from. ;) Link to comment Share on other sites More sharing options...
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