GowiHasti Posted January 28, 2012 Share Posted January 28, 2012 If I have an earlier mod where I made a building interior, like a ruined vault, and I'd like to include it in a second mod where I've got a lot of other work done is there a way to import/copy the location from mod 1 into mod 2 in the GECK or Fallout 3 Edit, etc? Link to comment Share on other sites More sharing options...
d4em Posted January 28, 2012 Share Posted January 28, 2012 You can try loading both mods up in fo3edit, then rightclicking on the branch of said interior and choosing "copy as new record into" Im not sure if that works tho, i've never tried it Link to comment Share on other sites More sharing options...
GowiHasti Posted January 28, 2012 Author Share Posted January 28, 2012 You can try loading both mods up in fo3edit, then rightclicking on the branch of said interior and choosing "copy as new record into" Im not sure if that works tho, i've never tried it I'll try that later, thanks. Link to comment Share on other sites More sharing options...
rickerhk Posted January 28, 2012 Share Posted January 28, 2012 The easiest way to just merge two mods is with FO3plugin http://fallout3.nexusmods.com/downloads/file.php?id=5104 You can use FO3Edit, but its a little more complicated. Link to comment Share on other sites More sharing options...
GowiHasti Posted January 29, 2012 Author Share Posted January 29, 2012 The easiest way to just merge two mods is with FO3plugin http://fallout3.nexusmods.com/downloads/file.php?id=5104 You can use FO3Edit, but its a little more complicated. Perhaps you can tell me if it will allow me to rename the merged plugin as the current one I want to be the main one? Also, would I have to change the custom voice , texture, meshes, etc.files location? Link to comment Share on other sites More sharing options...
rickerhk Posted January 29, 2012 Share Posted January 29, 2012 The easiest way to just merge two mods is with FO3plugin http://fallout3.nexu...ile.php?id=5104 You can use FO3Edit, but its a little more complicated. Perhaps you can tell me if it will allow me to rename the merged plugin as the current one I want to be the main one? Also, would I have to change the custom voice , texture, meshes, etc.files location?The way it works is you open your main plugin, then go to a menu option 'merge plugins', which will let you select another plugin to merge into the main one. Then you just save the main one as the same name. The second one is not changed. If the second file has voice files, it will migrate them to your main file's voice file directory. Thats one cool thing that FO3Edit won't do. There can't be any junk in the source voice file directory - every file has to match up with an info in the plugin. Mesh and texture paths don't change. Of course, back up everything before doing this. Link to comment Share on other sites More sharing options...
GowiHasti Posted January 29, 2012 Author Share Posted January 29, 2012 The way it works is you open your main plugin, then go to a menu option 'merge plugins', which will let you select another plugin to merge into the main one. Then you just save the main one as the same name. The second one is not changed. If the second file has voice files, it will migrate them to your main file's voice file directory. Thats one cool thing that FO3Edit won't do. There can't be any junk in the source voice file directory - every file has to match up with an info in the plugin. Mesh and texture paths don't change. Of course, back up everything before doing this. That does indeed sound much simplier and quite handy indeed! Thank you for explaining the details and telling me about it! Link to comment Share on other sites More sharing options...
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