ShadowDragyn Posted January 28, 2012 Share Posted January 28, 2012 I've made a new outfit for New Vegas, and when I use it in first-person perspective a large amount of the torso remains visible and clips the camera. Does anyone know how to alter what parts of the outfit are visible in first-person? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted January 30, 2012 Share Posted January 30, 2012 (edited) Open in nifskope. If that object has 'arms' in the name, it will show up in 1st person. If it has 'upperbody' in the name, it won't. I think that's right. Edited January 30, 2012 by Quetzlsacatanango Link to comment Share on other sites More sharing options...
ShadowDragyn Posted January 30, 2012 Author Share Posted January 30, 2012 That doesn't seem to be the issue. I have the body named Jacket. I even tried separating the arms from the rest of the mesh and naming them Arms, and that still didn't fix it. Link to comment Share on other sites More sharing options...
ShadowDragyn Posted February 1, 2012 Author Share Posted February 1, 2012 Does no one know how this works? I've tried renaming the parts, I've tried checking the body part assignments and bone weighting, I've tried separating the arms from the rest of the mesh. I can't find anything that should logically be causing the collar to show in first-person along with the arms. Link to comment Share on other sites More sharing options...
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