FishFiend Posted January 30, 2012 Share Posted January 30, 2012 Also im part of a mod team working on winterhold rebuilt if you ask the head author he might be willing to join up :) sorry for the double post Link to comment Share on other sites More sharing options...
Werne Posted January 30, 2012 Share Posted January 30, 2012 (edited) Is there a reason you want to name the mod after yourself? if its going to be a team effort. Was about to ask the same thing. Anyway, the project does seem very ambitious and seeing that you have only one mod made almost entirely by other modders doesn't seem too encouraging. That fact alone means that people will think twice before even considering to join your team. Also, there is the fact that you didn't say how much you know about modding. Edited January 30, 2012 by Werne Link to comment Share on other sites More sharing options...
TheElderInfinity Posted January 30, 2012 Share Posted January 30, 2012 Sorry to be rude, but what exactly is your role in the project OP? Can you create meshes or textures at least? Link to comment Share on other sites More sharing options...
Ashfyr Posted January 30, 2012 Author Share Posted January 30, 2012 (edited) Your plans are too ambitious. The bigger the plan, the lower chance of success. Unless you are a highly skilled modder and have assembled a team of highly skilled modders who are also dependable and will actually submit their work, your chances of project completion are woefully low. I would advise you to scale back your plan and suspend work on three fourths of your ideas. Then if you get this first quarter of the mod built, it will be playable and uploadable. If the team is still holding together and still has enthusiasm, then you could start work on some of the other ideas on your list. The first part of the mod is actually already done. I just need to finish a few minor parts of the mod that are really easy and then the twilight assassins part will be released. As for why naming the mod after myself, no reason really, and am completely open for new names. As for modding knowledge, I am a decent modder and have made mods for morrowind and oblivion, though i have never felt the need to release them since most of them were made to see if i could do it and thats really it. I am a middling scriptor and know my way around nifskope and tesnip, but have no idea what to do in blender or 3dsmax. I also dont even know where to begin with new animations or editing them. I am good at creating ideas mostly, and was very good at using the construction set for both morrowind and oblivion. As far as ambitious, i prefer to make ideas that i know how to complete, and just need help doing it. I know how to do everything on the list, i am just impatient and would prefer not to wait for months that it would take me to complete the job myself. @TheElderInfinity - i do not know how to create the meshes other than importing obj models into nifs, and as far as textures, i can create normal maps and edit textures, but that is the extent of my working with new models. Most of what i can do is manipulation of vanilla assets and creating new locations, and making mods that use vanilla assets. I can import meshes and know how to create stand alone weapons and armors. I also know a little about scripts. I am going to put the mod together and edit the different peices to make sure they work together and troubleshoot any problems. Edited January 30, 2012 by Ashfyr Link to comment Share on other sites More sharing options...
David Brasher Posted January 31, 2012 Share Posted January 31, 2012 but have no idea what to do in blender or 3dsmax. I also dont even know where to begin with new animations or editing them. i do not know how to create the meshes other than importing obj models into nifs, and as far as textures, i can create normal maps and edit textures, but that is the extent of my working with new models. I know how to do everything on the list Judging from your comments, I would say that you do not know how to do everything on the list. You are not a modeler and not an animator and are looking for someone to do those items on the list that you don't know how to do. Link to comment Share on other sites More sharing options...
FishFiend Posted January 31, 2012 Share Posted January 31, 2012 uhh question how did you do the first part of the mod as a new quest would need the ck? Link to comment Share on other sites More sharing options...
Ashfyr Posted January 31, 2012 Author Share Posted January 31, 2012 (edited) uhh question how did you do the first part of the mod as a new quest would need the ck? The first part is mostly done. the only part left is the quest, but if it is similar to the construction set, the quest will take around 20 mins to finish once the ck is done, so it is basically done but have no idea what to do in blender or 3dsmax. I also dont even know where to begin with new animations or editing them. i do not know how to create the meshes other than importing obj models into nifs, and as far as textures, i can create normal maps and edit textures, but that is the extent of my working with new models. I know how to do everything on the list Judging from your comments, I would say that you do not know how to do everything on the list. You are not a modeler and not an animator and are looking for someone to do those items on the list that you don't know how to do. Ok, the only thing on that list I don't know how to do is create new models, but as far as not knowing animation, I never said anywhere that there was going to be new animations? Plus, I learn rather fast, so not knowing how to model is probably only a few tutorials away I think, depending on how much depth modeling needs. Edited January 31, 2012 by Ashfyr Link to comment Share on other sites More sharing options...
Iv121 Posted January 31, 2012 Share Posted January 31, 2012 (edited) Hopefully ithe CK will be released soon so we all can complete our projects... If u want to combine our project with yours in any way (Legend of Winterhold) you can leave me a PM and I'll be back to u. Edited January 31, 2012 by Iv121 Link to comment Share on other sites More sharing options...
Ashfyr Posted January 31, 2012 Author Share Posted January 31, 2012 Hopefully ithe CK will be released soon so we all can complete our projects... If u want to combine our project with yours in any way (Legend of Winterhold) you can leave me a PM and I'll be back to u. Yes, that would be great, I am going to try to make my mod as compatible to other mods as possible, and would love to release a compatibility patch, or something similar. Link to comment Share on other sites More sharing options...
Matth85 Posted January 31, 2012 Share Posted January 31, 2012 I learn rather fast, so not knowing how to model is probably only a few tutorials away I think, depending on how much depth modeling needs. You don't "learn" to model in any short time span. Heck, the people who can model any decently got at least 1-2 years of experience. I am sorry to say it, but the average modeller have gone through half the tutorials on the internet, paid for countless DvDs and got countless houres in. And even then, you are not a "good" artist before at least 5-10 years in the industry. Most people who model here, exept a few, are not "good" modellers. The every day "cool" model you see on the nexus is not "good", but "OK". Do you know how many times I see a bad Specularity map? Or a Normal map out of Crazybump that looks like crap? I will just point out a few things out and hope you might get a few tips: - You say you are "decent" in about everything. This means you are not "good" in any. That will not do in any decent mod. You will need to sharpen a few of them, not all of them.- The project is a little too much. Getting a mod team is rarer than you'd expect. Even if you get people, we are running into the months of exam soon, which will lower the productivity to about 0%.- The average big mod project takes a year to finish, some takes multiple. Do you now how it is to hold a team dedicated to 1 project for a year, and not getting paid? Most people don't know what dedication means.- If you got something done allready, show us. Showing that you actually take it serious means you might get some interest.- If you want to make a big mod, aim to make as much as possible yourself. Borrowing too much from other mods isn't helping: A mod project is for learning. You do not get paid, so the goal is to learn. People do not learn if they borrow.- Get a concept artist to draw the concept for every model. Having a concept artist on the team is a million times more interesting for people like me - a modeller, than you sending us to google for reference untill we find something.- Plan it all out. You got a good idea, which is nice, but you need to plan it out. Make a folder, call it *Mod name*. Make another one, call it "Ideas". Write your ideas, make a design sheet, collect reference/concept, etc. Well, I wish you good luck with the project and gathering a team, and hope it will get some footing. With enough dedication, you can pull it off! Cheers,Matth Link to comment Share on other sites More sharing options...
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