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I need a tutorial or someone.


Mironic

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So i made a few models, i know how to "replace" models in skyrim and null... but i dont know how to make an entirly new item and place it in a area.

 

 

 

here is the item "made by me" i want to add into skyrim

 

http://img26.imageshack.us/img26/6067/sglave.png

 

:) that myfriends. is called the glave of Miro. (( XD yes i know... i suck at naming, also i have the wireframe if anyone wants to see it... ))

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So i made a few models, i know how to "replace" models in skyrim and null... but i dont know how to make an entirly new item and place it in a area.

 

 

 

here is the item "made by me" i want to add into skyrim

 

http://img26.imageshack.us/img26/6067/sglave.png

 

:) that myfriends. is called the glave of Miro. (( XD yes i know... i suck at naming, also i have the wireframe if anyone wants to see it... ))

 

is the model a nif or obj? and do you have dds or tga textures?

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So i made a few models, i know how to "replace" models in skyrim and null... but i dont know how to make an entirly new item and place it in a area.

 

 

 

here is the item "made by me" i want to add into skyrim

 

http://img26.imageshack.us/img26/6067/sglave.png

 

:) that myfriends. is called the glave of Miro. (( XD yes i know... i suck at naming, also i have the wireframe if anyone wants to see it... ))

 

is the model a nif or obj? and do you have dds or tga textures?

the texture's are not external textures, they are colors :)

 

also its an .obj

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You said you know how to replace, so you know how to handle Nifskope?

If those are just colors you need to unwrap the UV map of the model and save it as textures using the gimp or PS dds plugin.

 

If you have no clue 'bout Nifskope and that stuff you have to check out the sticky for tutorials:

http://forums.nexusmods.com/index.php?/topic/522532-skyrim-tutorials/

 

There are videos on youtube that explain it.

Edited by ghosu
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You said you know how to replace, so you know how to handle Nifskope?

 

:P i use a different method...

 

i use this one.

 

 

works fine... just i want to make the weapon its own weapon... not just a re texture/model

i f***ing love you, and after i learn all this, i will make a weapon in your name!

 

YOUR NAME I TELL YOU!

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I've set it up as a replacer for the Daedric Greatsword (2h):

 

http://666kb.com/i/c0ukistabjpi739yv.png

 

Link: http://up.ht/yTqFeI

 

Copy both NIF files to: ... Skyrim\data\meshes\weapons\daedric\

Copy DDS file to: ... Skyrim\data\textures\weapons\daedric\

 

Craft/buy the weapon ingame or open the console (Key ^) and enter:

player.additem 000139B7 1

 

If you want to change size/orientation of the weapon you have to edit BOTH nif files, for example: If you change the item size to 0.9000 you have to change BOTH blood effects to 0.9010, if you change rotation to 90° do the same with both blood effects as well.

 

http://666kb.com/i/c0uktdzwgmanwvqk7.jpg

 

If you want to edit the glossiness / glow effect you have to edit the line in this branch (in BOTH nif files):

 

http://666kb.com/i/c0ul0homs4ny66fxz.jpg

 

Those are just the basic files since i'm busy doing other things, you have to learn from that and improve it yourself. I converted your simple color theme into a working texture dds - if you want to work on the texture you have to edit it with Photoshop or Gimp, google for "PHOTOSHOP/GIMP DDS PLUGIN", open the DDS file, change the colors and save it as DDS using the first DXT5 or DXT1 profile overwriting the exisiting .dds

 

greetings

Edited by ghosu
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did i do it right?

 

http://img818.imageshack.us/img818/64/dididoitright.png

 

seems like my modeling program has its own easier to use UV maping :) one click...

 

Anyway is that right?

 

possition it and then repossiton it back int his order?

 

sounds easy enough :P

Edited by Mironic
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Every 3D program has the one click option - should even work with such a simple model but using more detailed ones with more polygons end up in a mess quite impossible to edit in an image editor since all areas are mixed up and not recognizeable. So normally you unwrap and edit the map, that can take a looong time but in the end it's much easier to create a good looking texture.

 

Even this one might be hard, normaly you sort out the map so the parts are seperated - quite hard to make a good texture for the hilt when all parts are all over the map. Same with the blade and so on...so normally you position all parts close to each other so it's easier to edit - dunno how that works in Blender.

 

You have to save this file, edit it and save as DDS using the Gimp DDS plugin as DXT1 or DXT5 - there should be tutorials out there, here or on youtube.

Edited by ghosu
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