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ENB finall calibration - rays in houses and mountains' brightness


Nobiles

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Recently i've been messing a bit with enb settings. I'm trying to find the best configuration that suits me. I found almost every setting that interested me, every wierd connection (waterfall brightness with smoke brightness or wateraroundstones brightness with amount of fire 4example). The only thing that i'm missing is those stupid rays in the houses. I've been trying to find it but it's quite hard to search through hundreds of pages talking about godrays and other types of lightning and brightness only to find this one small thing.

 

My question is: what setting in enb menu should i change to set brightness of those rays?

 

It has to be somewhere, if not in settings then somewhere else since it varies between day and night, each enb and lighting mod.

 

Also, is there an option that allows ppl to change distant objects' lighting without touching any other one? I'm trying to be able to see mountains at night, not only thier shadows but it seems that without changing literally everything it's impossible (it's to perfect to do it now :ermm: ).

Edited by Nobiles
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BTW...it is possible with SOME ENB profiles to edit how bright those "beams" get, but you are just messing with the rest as well.

 

Better to find a mod that removes the beams, changes them to something less visible or remove ENB.

 

Happy Gaming> :)

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try the bloom that refers to "interior" and "day" or "night" settings depending on time of day. It won't remove it entirely, but if you have bloom above zero for those settings you can turn it down lessen the glow from those bright shafts of light.

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