predatorGS Posted January 29, 2012 Author Share Posted January 29, 2012 Your English is very understandable, no problem there! I want to thank you a lot, I haven't got the time to use your tutorial just yet... in a few days I have some exams... After that I will follow your tutorial and let you know (in this topic) what happened! Once my weapon pack is complete, you will be credited ;-) Link to comment Share on other sites More sharing options...
predatorGS Posted January 29, 2012 Author Share Posted January 29, 2012 as your tutorial is only 2 mins, I did just follow it... When I import the obj, I don't have the "12 BSLightingShaderProperty" next to the 0 BXFadeNode. It's still under the container (11 NiTriShape). Also, I don't have the "14 NimaterialProperty". So after importing the obj, I go automatically to the situation @1.33 in your tutorial. (Do I have a newer version of niskope?) When I place my texture renamed as daedricsword and in the exact location... the old sword gets my texture, as soon as I replace the old sword with my new sword, the texture doesn't work anymore. NUM UV SETS is greyed out for me, so I cannot change it to 4097 Is it possible to name the sword different in the end? Wouldn't it be possible to just add the needed parts to the nif I send you? thanks for your time again! Link to comment Share on other sites More sharing options...
ghosu Posted January 29, 2012 Share Posted January 29, 2012 Upload the whole thing (NIF+textures as DDS) and i will put it together...which weapon you want to replace? Daedric 2h sword/axe or what? Link to comment Share on other sites More sharing options...
predatorGS Posted January 29, 2012 Author Share Posted January 29, 2012 Upload the whole thing (NIF+textures as DDS) and i will put it together...which weapon you want to replace? Daedric 2h sword/axe or what? The axe please, you can find the nif and dds in the file I uploaded on page one. If you still miss something, let me know. I hope that I can learn from your example! Link to comment Share on other sites More sharing options...
ghosu Posted January 30, 2012 Share Posted January 30, 2012 (edited) Finished: http://www.mediafire.com/?udv7w9lw63hm9wj Just some tipps for your future weapons: - as mentioned before: less polygons (yours got 20.000 atm)- smaller textures, yours is 2048 but such a simple texture would work with 1024 or 512 as well.- you have to create 2 NIFs for each weapon. XXX.nif and 1stpersonXXX.nif- you need a 3D model of the blade without handle saved as .obj and imported into the nif for the blood effects (this is the area where blood stains will appear), i used the whole model for it...works as well- you need 3 texture map: 1xdds, 1x_n.dds (normal map for 3D effect). 1x_m.dds (specular map for shine/light reflection) I made them for you, not perfect ones since i'm busy with some other requests but it works, you can create a normal map with the DDS plugin and the specular map is a greyscale image of your texture ... black = dark, white= bright, grey tones to adjust the level. 2nd object is used for the blood effect:http://666kb.com/i/c0tn1y2bcusv7m5a5.jpg Example for the textures:http://666kb.com/i/c0tn33j9t09ruj1a5.jpg Just check out the NIFs i created for you, finally it should look similar. Copy both NIF files to: ... Skyrim\data\meshes\weapons\daedric\Copy all DDS files to: ... Skyrim\data\textures\weapons\daedric\ I replaced the Daedric 1h axe so just buy/craft it ingame or open the console (Key ^) and enter:player.additem 000139B3 1 greetings Edited January 30, 2012 by ghosu Link to comment Share on other sites More sharing options...
predatorGS Posted January 30, 2012 Author Share Posted January 30, 2012 It works! When my exams are finished, I'll attempt a second try with another weapon and see if I can do what you did. thanks! Link to comment Share on other sites More sharing options...
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