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Installing Modkit 3.1


BlueGunk

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Installing Modkit 3.1. The PDF manual says "run set up and follow the instructions." Yeah, right. Thanks a bunch. :confused:

 

Please: can anyone just tell me the exact folder location to choose for Modkit in the setup process? Modkit has a folder structure similar to W3 but I can't for the life of me understand exactly where to point the installer but I am assuming it is a Witcher directory rather than sticking in Program Files (shudders).

 

It seems to be the one thing that modders know, but it is not written down anywhere! And I don't want to pills-up my game by installing it in the wrong place. :geek:

 

BTW - my game is not on C or in Program Files, before anyone asks...

 

Thank you!

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  • 1 year later...

I'm also having trouble with this, though I can't figure it out and it is too late for 25 cups of coffee. I need it for Mod Merger. I found this thread, and instead of making a new one asking the same question, I thought I would just post said question in here. Which is the same as OP. Also my game is not on C drive.

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If your question is rather if the Modkit or Mod Merger programs must be installed into the W3 directory, then the answer is: No.

But an installation into the same drive might make sense. I have them in new created folder calling Tools, and this folder is sitting on the Desktop.

Decisive for a proper application of these tools are the correct settings within the tools, just after the installation.

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